Auto Assault Interview

Ten Ton Hammer had the chance to sit down with Auto Assault project lead Hermann Peterscheck for a short interview about the team's future plans for the vehicular MMORPG.
    Q: Many of the reviews bring up Auto Assault's mission system as (quite repetitive). While this is nothing new to the genre, it does affect some player's ability to have fun. Does NetDevil have anything planned to mix up missions a bit or improve the leveling mechanic?

    A: This is a great question. What we see over and over again in reviews are comments such as (the missions are boring and repetitive) or (the game has so much potential) which are generally comments that revolve around the same problem which is, the game is not what people expect it to be. As a developer it's very easy to get defensive about this and shrug it off as people (playing the game wrong) or rationalizing (but all other mmps just have kill, collect, deliver) and so on. This attitude may make you feel better but it doesn't change the fact that customers are complaining about it, and if they are complaining they are right. What we did is take a lot of time and conversation both internally, with customers, and with our publisher to decode what this means. One of things I think is a big issue is that we are a car game but do not emphasize enough the fact that you are in a car. Where are the races? Where are the crazy jump and stunt tracks? Comments like that came up quite a bit. So we are working on ways to add more (car like) experiences into the game and turn those into quests. Hopefully this will address both of these kinds of comments, and if they don't I'm sure our players will let us know.