Fable 2 Interview

SPOnG had the chance to sit down with Lionhead Studios' Peter Molyneux and chat with him about their upcoming Fable sequel, among other things.
Exclusively telling us more about Fable 2, Peter enlightened us about new content in the game and some quirky ideas for merchandising: (. the things we promised, which people thought they were going to see in Fable. There is, for example, the classic acorn growing into an oak tree, that I mentioned in an interview some time and everyone latched onto. As merchandising, I'd love to give away grow-your-own Fable oak trees. So there is going to be a very tongue-in-cheek moment about acorns growing into trees. But there was a list of those things, some of which are things that maybe you wouldn't initially think of. For instance, I didn't really feel it was possible to, for example, play the whole game without using any magic, or to play a game as a swordsman, so you'd feel like a real swordsman. And obviously, there's a new story.

"Those things are normally what goes into a sequel, and then, there are the big surprises. And there's a very, very, very big surprise in what Fable 2 has got, which I hope will be very unexpected. This is me in my PR mode, I must admit, but I haven't seen this particular thing and it is one of the really big pillars of Fable 2 done well in any game. In fact, it was done very well in one game, and that game is now almost 30 years old. That's a clue.)