First Guild Wars World Championship Concludes

ArenaNet and NCsoft have issued a press release announcing the winner of their first Guild Wars World Championship and a March 7th date for the kick-off of the second GWWC.
VICTORIOUS GUILD, THE LAST PRIDE, COMES AWAY FROM TAIWAN GAME SHOW AS GUILD WARS WORLD CHAMPIONS AND SHARE MORE THAN $100,000 IN CASH AND PRIZES

ARENANET ANNOUNCES MARCH 7 AS KICK-OFF DATE FOR NEXT WORLD TOURNAMENT SERIES


February 23, 2006 (BELLEVUE, WA): Guild Wars® developer ArenaNet® and NCsoft® Corporation, the world's leading publisher of online computer games, are thrilled to announce the successful conclusion of the first Guild Wars World Championship (GWWC) and the crowning of guild The Last Pride (EvIL) from Korea as Guild Wars World Champions. The winning guild defeated five others from around the world during the February 17-19 championship at the Taiwan Game Show in Taipei. The Last Pride also walked away with a cash prize of $50,000 dollars, their share of the $100,000 total purse, for winning the tournament.

The GWWC featured the top six Guild Wars guilds, two each from America, Europe and Korea. These top players survived several months of elimination tournaments staged for the more than one million Guild Wars players worldwide. The battle raged on through the weekend, and on Sunday afternoon The Last Pride (EvIL) guild emerged victorious. They beat out the Korean Regional Champions, the Guild Wars juggernaut War Machine (WM). (For a detailed account of championship battles, please visit www.guildwars.com.)

With the conclusion of the first Guild Wars World Championship comes the news that players will get their next opportunity to test their mettle as the world tournament season for Guild Wars FactionsTM begins March 7, 2006. The Guild Wars Factions Championship (GWFC) series will feature three seasons of competitive play and tournaments. Each tournament season will consist of four weeks of competitive guild vs. guild (GvG) play that will culminate with a season-ending tournament for the top 16 guilds. Each guild that makes this final tournament will earn GWFC points as well as in-game and out-of-game prizes. GWFC points can be spent in each guild's attempt to earn one of five available invitations being offered to compete live at the Guild Wars Factions Championship in August 2006. Just like the recent GWWC event held in Taiwan, the guilds invited to the GWFC will compete for more than $100,000 cash and prizes in front of a live audience, where they will meet and make friends with guilds from around the world. Visit www.guildwars.com for rules and information.

Guild Wars Factions is the highly anticipated stand-alone follow up to the wildly successful and critically acclaimed Guild Wars. Guild Wars is an online roleplaying game where players explore a rich fantasy world, acquire skills, build personalized characters, and compete in head-to-head battles with players from around the world. ArenaNet attributes the success of Guild Wars to compelling game design, innovative technology that offers a unique online gameplay experience, and a revolutionary business model with no monthly subscription fees charged to users.



About ArenaNet
ArenaNet, located in Bellevue, Washington, is a wholly owned subsidiary of NCsoft Corporation. ArenaNet has built a state-of-the-art, interactive game network and develops premier multiplayer online games for dedicated game players. ArenaNet's first title, Guild Wars, is a global online roleplaying game that allows gamers to play with anyone, anytime and anywhere in the world. Its highly-anticipated follow up, Guild Wars Factions, will be released spring 2006. More information about ArenaNet can be found at www.arena.net.

About NCsoft Corporation
Headquartered in Seoul, South Korea, NCsoft Corporation is the world's leading developer and publisher of online games. Founded in 1997, NCsoft is home to Lineage®, the world's most successful online roleplaying game. NCsoft has joint venture offices located in Japan, Taiwan, and China, as well as branches in North America and the United Kingdom. In fiscal year 2005, NCsoft posted revenues of KRW (Korean Won) 338 billion or approximately US$346 million. More information about NCsoft can be found at www.plaync.com.