EverQuest II Interview, Part Two

ComputerAndVideoGames.com has published the second installment of their EverQuest II interview with producer Andy Sites. A snip:
Q: The zones are all planned in advance and then left to the players. How possible is it for you on the server side to jump into zones when players enter them and direct the NPC's actions on the fly, in a sort of 'dungeon master' role?

A: We can do that, although mostly the zones are scripted in such a way as to be completely self-contained and capable of handling things. Once everything has been tested and refined, very rarely will we need to have people go in and watch the players and change things on the fly. Still, we have that option at our disposal if we need it.