Camelot Patch Notes

Straight from the Camelot Herald:
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Dark Age of Camelot

Test Version 1.70s Release Notes

May 25, 2004


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NEW THINGS AND BUG FIXES


- The check which prevents players from joining groups in combat now only applies to PvE combat. Groups engaged in RvR combat can freely bring new players into the group.



NEW FRONTIERS


- The '/release' functionality for the frontiers and battlegrounds has been changed. '/release' will take you to the nearest border or portal keep for your realm. '/release bind' takes you to your bind point.

- Players are no longer able to teleport when dead.

- There is now a five second timer when trying to teleport. You must meet the teleport criteria at the beginning and end of the five seconds or you will not port (i.e. if you run away from the portal stone right after clicking teleport or if someone captures your destination, you will not teleport).

- The realmwar map no longer appears on death. Please note that the realmwar map can still be pulled up, by using /realmwar, but you will be unable to teleport.

- You can now repair less than 5% of a keep piece or gate if you don't have enough wood. However, you must have at least enough wood to repair 1% of the piece.


RvR Death Penalty System

As part of the New Frontiers expansion and based on player feedback, we have decided to change the way our death penalty works in RVR combat. The existing system often results in gameplay with very little strategy, where people mindlessly fling themselves at a target over and over. Enemies are rarely worth realm points after the first few minutes, and all around it's not very interesting or fun. The new system allows the player to make strategic decisions, gives more value to player resurrection, and provides an incentive to strategize attacks rather than relying on (the zerg rush.) We will obviously be watching the feedback closely, and we will make adjustments as necessary. There is plenty of discussion and varied opinions on this subject here at Mythic, and we look forward to your feedback helping us to make the final decisions.

- There is now a 20 second timer before a player can release (via the command /release) from an RvR death.

- If a player releases from an RvR death, a RvR Death Sickness is applied to the character. This Death Sickness lasts for three minutes and is incurable (with one exception, Restore the Soul). Please note that this is completely separate death sickness from the current PvE death sickness, which will remain in-game for PvE deaths. And, as always, the PvE death sickness will be curable at a Healer.

- If a player is resurrected from an RvR death, a much shorter RvR Death Sickness is applied to the character. This Death Sickness lasts up to 30 seconds and is incurable (except with Perfect Recovery). The duration of this Sickness can be reduced by the type of resurrection spell used. Currently:

Tier 1 Resurrection - 26 seconds
Tier 2 Resurrection - 23 seconds
Tier 3 Resurrection - 13 seconds
Perfect Recovery - 0 seconds (again, this should have no RvR Death Sickness)

(Edit to add - these are spec line rez spells.)

- Both resurrection Death Sickness and /release Death Sickness can be completely cured by the Master Level 8 Perfector ability, Restore the Soul.

- With a single Death Sickness (resurrected or released based Sickness), the player will get a 20% decrease in offensive power and a 20% movement rate reduction. Multiple Death Sicknesses can stack with each other, for cumulative effects. In other words, if the player dies a second time while still bearing the icon for Death Sickness, he will have two icons, his movement will be decreased by 40%, and suffer a 40% decrease in offensive power - at least until the first icon drops.


Realm Points and Player Deaths

- For five minutes after any death (RvR or PvE death), the player will receive a 50% reduction to realm points gained for enemy realm kills. In other words, if you have recently died, you will be limited in your ability to earn realm points. (Again, we are looking forward to player feedback, and as this is Pendragon, this is not necessarily the final system.)

- For five minutes after any death (RvR or PvE death), the player's realm point "worth" (the amount of realm points received when this player is killed by another player) is reduced by 75%. In other words, recently killed targets are now worth 25% more than they have been in the past, AND the time limit is half as long as it is on live servers. (Again, we are looking forward to player feedback, and as this is Pendragon, this is not necessarily the final system.)


Realm Ability Changes and Fixes

- (Pendragon Only) Players now correctly keep their Realm Rank 5 unique Realm Ability after a realm respec.

- (Pendragon Only) Players are now granted their Realm Rank 5 unique RA upon logging in if the character is over Realm Rank 5.

- Delving the effect of the Fury of Nature ability will now give the correct value.

- The following unique Realm Abilities are now ready for testing on Pendragon.

Champion - Badge of Valor
Nightshade - Remedy
Ranger - Desperate Bowman
Berserker - Ferocious Will
Runemaster - Rune of Utter Agility
Savage - Blissful Ignorance
Warrior - Testudo


Siege Changes

- You can now load stacks of ammo into catapults. When selected, the catapult will continue to fire from the stack until the ammo runs out or another type of ammo is selected.