Fable Community Diary #4

Lionhead Studios' Sam Van Tilburgh stopped by the Lionhead Times to post another community update for Fable. This time, he talks about about the game in its early stages, the humorous dialogue options, and more. An excerpt:
The English humor in this game is just of a scale never seen before; or at least for me. Some of the dialogue is just hilarious! Your Hero, as you know, doesn't communicate by use of words but by the use of the right expressions. This is Fable, things are done differently and they really work well. I always compare the story with a typical fable, for a better idea of how the story works visit the official website. It's different but ingeniously done! NPC's react to you as a player and your actions or expressions... They do not respond to pre-defined sentences that you select from a menu when you want to interact with a NPC, which to our knowledge is how the majority of RPG's work. So we think this is a gaming first!