Version 1.51H Patch Notes (Test)

Sanya has made the v1.51H test patch notes available on Camelot Herald. Included in this update are more bug fixes, spell changes, graphic tweaks, and an overhaul to the combat style icons:

    Combat style icons are all-new and improved. First, each combat style now has its own unique icon (previously styles shared icons). Each weapon specialization has a separate icon color to help players tell their styles from different weapon types apart. Additionaly, the new icons' borders are red to help you know it's a combat style (as opposed to a spell or macro).

    Each icon also now has a series of widgets to help you quickly remember the prerequisites for each style. From conversations with players, it became clear that what would become most helpful is knowing if the style requires an opening position and/or is a chaining style.

    The upper left hand corner indicates whether the style chains off of another or is the opener for a chain. A yellow square indicates it is the first style in a chain. A single triangle indicates the second. Two triangle stacked indicates a third, and so on.

    Blue triangles on the sides of the icon tell you if the style requires a positional opening. Two triangles on the side stands for a side-opener. A triangle above means you must be in front of the target. A triangle below means you must be behind the target.

    The following widgets are a bit more experimental. They may be useful or they may just clutter up the icon. Test them out and see if they're helpful:

    The upper right hand corner indicates whether the style requires you target has just been blocked, parried, or evaded. A purple arrow widget indicates a block is required. A green arrow widget indicates a parry is required. A blue arrow widget indicates an evade is required.

    The lower right hand corner indicates an effect the style may have on your target. A blue arrow widget indicates it may (turn away) your target. A red arrow widget indicates it may taunt your target. A red box widget indicates it may de-taunt your target.

    Also, combat style weapon trail colors have changed. Previously, combat style weaopon trail colors were keyed to the weapon used - all 1H crush styles, for example, used the same color. We've changed this system to be level based. Now, all low level styles are green, higher ones are blue, and so on to the highest level styles, which are purple. This way you'll know approximately what level style your opponents are using on you.