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While initially Cyberpunk 2077 was supposed to have an online component of some description, the actual game that launched had nothing of the sort. And now we have this Eurogamer article where CD Projekt's Philipp Weber confirms that we can thank the game's less than stellar launch for that.
A quick excerpt:
"We really needed to look at what were the priorities for Cyberpunk [after it launched]," Philipp Weber told me when I visited the studio last week. Weber was senior quest designer and coordinator on Cyberpunk 2077. Today, he's acting narrative director of the new Witcher game codenamed Polaris.
"The priority was that the main experience will run for the people in a really good state," he said. "And essentially, the switch of priorities meant that other R&D projects had to go away. With Cyberpunk, we wanted to do many things at the same time, and we just needed to really focus and say, 'Okay, what's the important part? Yeah, we will make that part really good.'"