Black Geyser: Couriers of Darkness Interview

GrapeOcean Technologies' Baldur's Gate-inspired CRPG Black Geyser: Couriers of Darkness left early access a few months back. The game's full release was then followed by a series of fairly sizable updates.

And with that in mind, we can now check out this fresh RPG Watch interview with the game's developers that goes over the team's origins, their plans for Black Geyser, the game's potential sequel, and more.

Here's a couple of sample questions:

RPGWatch: What did they have to cut from the game that they wish they could have kept?

GrapeOcean: Like cutting unfinished things? There were some (such as the Mage Stronghold area, or flail icons), but the real problem is that there are tons of things we had no time (= money) to implement at all. Most things you can see in roadmaps we published were meant to be in the original game, including Strongholds.

For example, a beautiful and huge underground area for Mage Stronghold was completely finished ages ago, but its content (writing, NPCs, containers etc.) is missing, and of course the Stronghold system itself is unfinished too. The most painful thing, however, was the lack of time for implementing more much depth to the concept of Greed, making it much more conspicuous, including the depth of what and how you can do when playing greedy vs. generous. Altogether, the concept of greed was not exploited at all to the extent we initially dreamed. Maybe someday in a future update.

RPGWatch: Do they have plans for any further games - either in the same setting or something new?

GrapeOcean: We are planning a sequel. It won't be released before 2024 or 2025 though. Besides Black Geyser 2, we would love to create a unique post-apocalyptic style RPG.