GB Feature: ATOM RPG: Trudograd Review

AtomTeam's follow-up to 2018's Fallout-inspired ATOM RPG is the subject of a new four-page review that we've conjured up for your consumption. A couple of paragraphs about Trudograd's mechanics to get you started:
Seeing how Trudograd was originally planned as an expansion, it allows you to import your high-level ATOM character. Alternatively, if you don't have a save file or are looking for a more challenging experience, you can create a new agent. If you decide to go that route, you'll start the game at level 15 with some basic gear to see you through the opening sections. You'll also need to answer a few questions related to some of the major choices from the previous game.

Either way, the game's roleplaying system should feel familiar to anyone who's played Fallout before. The game's attributes don't follow the SPECIAL system to the letter, but they're still pretty much the same thing.

Skills are a bit different. There are 16 of them in Trudograd, and out of those, only 6 are weapon-related. The rest allow you to become better at talking, trading, sneaking around, and so on. As you raise your skills, you'll be unlocking various threshold bonuses that vary from slightly more damage to permanent attribute increases.