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Tainted Grail: Conquest, the roguelike part of Awaken Realms Digital’s Arthurian RPG Tainted Grail (the other part being the more story-driven Tainted Grail: The Fall of Avalon), has received its final early access update and will be officially launching on May 27, 2021. With that in mind, here’s a new trailer:
And here’s an overview of the big patch:
After months of work we are finally ready (and super excited) to bring you ALMOST everything that we have been cooking up!
Our team has been working really hard on pretty much every aspect of the game and we are really proud of what we were able to accomplish. We were working on the game in Early Access for over a year together with you – it was a demanding but amazing journey and we would like to thank you for all the feedback, support, and… well, just being here with us!
Before we will get to the meat of this major patch, we are also announcing when the game will leave Early Access and be available as a full product! Take a look at the trailer ;)
So, we are about a month away from the full release, and here’s an updated roadmap of major things that this release will have in store for y’all.
So! What do we bring you today?
HUGE gameplay overhaul
Basically, if we wanted to post here proper patch notes, this update would be around 20 pages long – or more!
But here is a general breakdown:
Overall, we’ve been polishing the gameplay aspect of the game for A LONG TIME now and we feel we are in a really good place! As always, we’ll be listening to your comments on that!
- Major re-balance of all playable classes
- Tons of new cards and new passives for all classes (at launch we’ll have 340 passive skills, 460 cards)
- New masteries for all classes (at launch: 50 masteries across 9 classes)
- Almost all enemies had their behaviors re-designed
- We’ve added new boss fights and added some new minibosses to the game
- We’ve re-balanced the overall difficulty of the game
TONS of new stories!
We have added a HUGE AMOUNT of new quest and story interactions to the game. All of these new quests are much more interconnected between different NPCs and will surprise you with a lot of really interesting interactions!
Generally, the game is now full of vivid characters, weird knights, improbable lovers. Tons of stories waiting for you to discover them (and get some cool gameplay bonuses in the meantime).
All in all, it will take you MANY, MANY HOURS to see everything and help out every NPC in the game. There are also many secrets – like a new, hidden villager you’re able to recruit – and we hope you’re going to have a lot of fun trying to discover everything there is to find in the game.
Two important things here:
One: Expect some bugs in the story-related content because not all texts are final yet and we weren’t able to implement a couple of things. The next patches will add more things and fix some bugs! The game, also, currently has no “true ending”. It’s teased, but not implemented yet.
Two: Upon full release, we will also add voiceovers to all dialogues in the game.
REVAMPED village progression and resources!
We’ve also changed how the village – meaning: your passive progression – works in the game. Each building has its dedicated resource (and every one is gathered in a different, gameplay-related way) and there is quite a lot of new things to unlock in there.
Mind that it’s the first iteration of this feature and we’ll be polishing it quite a lot in the coming weeks.
There is a lot of extra passive progress that will stay with you in-between the runs and help you conquer the wyrdness!
(Oh, and on top of that, every NPC in the village has their own extra storyline and quest – but we’ve already mentioned that there’s a lot of new stories in the game, right? :D)
MAJOR visual overhaul
We think it’s safe to say that the game never looked better. But in this case, well, a picture is worth a thousand words, isn’t it? ;)
Our artists were working HARD on replacing the old models and placeholders we've been using early in development. We've added A LOT to the game -- and the models aren't the only thing that's changed. We've also revamped our Combat UI, Reward screens, the Character Panel, and so on.
A LOT has changed.
But please note that we’re still working on new models (those buildings!), fixing broken animations, and the general flow of the game so it’s going to look even better at launch!
BAD NEWS TIME
Unfortunately, taking into account the huge amount of changes, this patch brings a save-wipe.
We had to do this – mostly because of the revamped economy, passive progress, and a lot of new quests which would’ve totally been broken were it not for the wipe.
However, we hope that the amount of changes in this patch is so huge that you’ll have a great time re-discovering the game as if was a new experience (because, in a lot of ways, it is)!
PLEASE NOTE THAT: We really HOPE that this is the last save wipe we’re going to do before launch, but please keep in mind that since the game is still in development, plenty of weird things can happen. We wouldn’t want to delete your saves but if something breaks in a major way… Well, you get it.
AND LET’S END ON GOOD NEWS
We’ve been working hard on yet another thing that you’ve been asking for: support for translations.
It’s the first time we’ve ever tried to do such a thing and… well, we can say that it’s not easy, especially not when we’re talking about a game drawing heavily from RPGs and containing MASSIVE amounts of text!
In the end… we decided to try and support 4 language versions on launch.
ENGLISH, GERMAN, FRENCH, and POLISH
We really hope that everything’s going to be okay with these language versions because we’re still testing out our tools and we’re a bit afraid that something will break :D
However, we hope to add more languages not too long after launch!
And yes, we’ve already started talking about Russian and Spanish! :)
Ok! This is it everyone!
We really hope that you will enjoy the new version of the game!
If you do – remember to leave a review on Steam. This really helps us a lot!
AR Digital team