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Early access continues for TaleWorlds Entertainment’s sandbox RPG Mount & Blade II: Bannerlord. A couple of days back, the game’s main branch received a sizable content update that fixes a great deal of bugs, improves the game’s UI, implements some new perks, further optimizes the game’s performance, and more.
Additionally, Bannerlord’s beta branch can now boast a new update as well. By the looks of it, it’s going to keep refining the game’s numerous systems.
Here's an excerpt from the beta patch notes:
Character Development System
Clan and Party
- Added a new system for XP sharing, where after a battle a portion of upgrade XP earned by troops will be distributed to the rest of the party.
- Character levels now depend on raw experience collected from skills rather than skill level increases. Overall this should make it easier to focus on a particular set of skills.
- Some of the calculations of perks were wrong because primary and secondary increment types were not divided. This was fixed.
- Skill effects were not applied to non-hero agents. This was fixed.
- Added 10 new athletics perks for the campaign side and prepared the UI for the combat/mission perks.
- Added 7 new riding perks for the campaign side and prepared the UI for the combat/mission perks.
- Fixed bugs for the perks Confidence and Public Talker.
- Fixed a bug with the wholesaler and appraiser perks. Profits should now be marked.
- Adjust clan members to make sure each clan has a number of combatants appropriate to its tier (at least 1 combatant for tiers 1 and 2, 2 for 3 and 4, 3 for 5 and 6). Combatants are characters that are reasonably skilled for leading parties, etc.
- Fixed an issue that prevented the player from naming one of their children if they had twins.
- Parties that fled from players in the mission battle should now also try to escape from the main party on the campaign map.
- Fixed an issue with marrying a hero with a party that caused the spouse to be stuck in a neutral party. The hero should now be added to the player clan while the other clan’s party will disband.
- Fixed a bug that enabled players to create parties with heroes that are on the run from their captors.
- Cultural home settlements are properly assigned at the beginning of the game. The general home settlement selection algorithm was improved. The (non-party) hero wandering algorithm was also improved.
- Fixed a bug that caused home settlements to not update upon marriage
- Fixed a bug that caused some home settlements to be set wrong if a family member was in a different clan
- Skill and trait generation for children was improved. Problems with excessively low or high skilled offspring should be resolved.
- Face and body properties selection for children was improved.
- Fixed an issue that caused children to be born in the wrong settlement.
Kingdoms and Diplomacy
- Fixed a bug that allowed mercenaries to create armies.
- Adjustments to the War and Peace evaluations.
- Fixed a bug that caused the player party to be teleported after a successful siege barter.
- It is now more difficult for lords to defect: Even when they have no settlements, lords will typically not defect if they have a good amount of money. This means that the money they have affects their desire for defection. The player now also gains relation after a lord joins his kingdom via the defection barter and the defecting lord loses relation with his old king as well.
- Fixed and enabled the succession kingdom decision that triggers on royal death for the player and AI.
- Fixed a bug that led context dependent barterables to have no effect.
- Fixed a bug that caused a wrong dialogue variable to appear while trying to convince an enemy lord to join the player’s faction.
- Fixed a bug that caused the voting system to ignore player participation in some decisions.
- Sturgian default party template strength increased to better match with other factions.
- Added a notification for resolved kingdom decisions that the player didn’t vote in.
- Fixed a bug that caused diplomatic stances to be removed for a kingdom when one of its clans was removed.
- Fixed a bug that caused heroes that are in related kingdoms settlements to not to be captured or released after peace or war declaration.
- Reduced the duratıon of the no-attack/safe passage barter.
- Fixed an issue with persuasion that caused failures to trigger instead of critical failures.
- The king’s chances of being a candidate for and winning ownership of a newly captured settlement were reduced a bit.