GB Feature: Ash of Gods: Redemption Review

Now that we've spent a good deal of time with AurumDust's Ash of Gods: Redemption, it's only fair that we offer up our full review of the turn-based RPG. I'll leave you with a couple of paragraphs from the three-page piece to start you off:
Now, on a more positive note, Ash of Gods was advertised as a game with “rogue-like storytelling.” What it initially seemed to mean, was that you could choose where your characters went and only had a single, constantly-overriding autosave slot to work with. However, that's not exactly the case.

Your short-term decisions can lead to you running out of resources and losing some of your people. Such scarcity can force you to act in a variety of unsavory ways and create a narrative you weren't intending to create when setting out on your heroic journey. As a result, the story can take wild, at times infuriating turns. And while in a 15-20 hour campaign that can cause some understandable frustration, playing a game where you have no idea what's about to happen next is a nice change of pace.