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The developer blog for No Truce With the Furies has a new screenshot up. While a single screenshot is usually not a big deal, this particular one showcases the game's Feld Playback Experiment. In short, it can be described as a stylistic rendition of the dialogue engine and menus intertwined with the game's lore and ambiance. According to the developers themselves:
All our menus are designed around the Feld Playback Experiment. The dialogue engine is just one aspect, although the most important one, as players will spend a lot of time reading text in it. It has to be perfect.
It’s pretty much working as envisioned. Dice rolls are accompanied by a tape fast forward animation, the results are announced by subtle lighting effects. The whole thing makes this nice insect-like sound, very delicate. It wasn’t easy coming up with a menu paradigm that hasn’t been done to death yet – stone slabs, cybercomputer, papyros pages, detectivy notebook paper, black techno triangles – but this is something we feel we can make our own.
As a bonus – it is a part of an in-world mystery.
Personally, I am a big fan of games connecting their art with the gameplay. As such, I am intrigued and anxious to see what the final product is going to look like.