Might & Magic Heroes VII Skill Revision, Map Generator, and Fortress Troops

There have been a handful of new updates to the Might & Magic Heroes VII blog this past week, in which the teams at Ubisoft and Limbic paint a brighter picture for the future of the strategy/RPG by detailing plans to significantly revise the random skill system, add a random map generator, and introduce several interesting new armies in the upcoming Trial by Fire expansion pack. While it's great to see Fire Giants and Red Dragons getting added to the game, it's the map generator that piques my interest most:

All maps will be loaded with fully Dynamic shadows and lighting by default. Depending on your PC specs this can effect performance and load times quite drastically. For those with lower end machines or people just wanting to get into the game as fast as possible you can disable these in the Dynamic Shadows options in the Settings menu.

We ran some tests on low end machines and these are the following timings for loaded maps.

MMH7 minimum requirement setup (4GB RAM, HDD, 460GTX, i5, Win7)
75 x 75 2 players Mixed Terrain No Underground: 30 seconds
128 x128 4 Player Mixed Terrain No Underground: 44 seconds
200 x 200 4 Players Mixed Terrain No Underground: 1 minute 30seconds
300 x 300 8 Players Mixed Terrain No Underground: 2 minutes 32 seconds

All these maps were loaded on the lowest settings, No dynamic lighting, with no underground. Note if you add all these things and you have a machine around the same specifications you will increase that load time substantially.

Another feature implemented with our Ingame RMG is the Seed System. In the map creation screen you'll notice a Map String. Once you've generate a map it will always have that string. This means if the map generated is really fun, and you want to play it again, you will be able to enter this number on a newly created map to replay. This also allows you to share that string with other players on forums for them to be able to experience that map as well!