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GamesRadar has published a short interview with Hermen Hulst, the co-founder of Guerrilla Games, to discuss the studio's PS4-exclusive action-RPG, Horizon Zero Dawn, which is slated to release next year. For now we know precious little of the game's core mechanics, and Hulst isn't quite ready to spill the beans:
Do you treat the dinos almost like puzzles, Shadow Of The Colossus-style?
When you see a demonstration like you saw at E3, you can imagine in the heat of the combat it's fairly difficult to read exactly how to take on these enemies with all this weaponry and the combat abilities that they have. But we will provide you with the tools to prepare yourself for battle... that's what I can say about it at this point!
Horizon's an action-RPG, but when people hear the letters RPG they think of The Witcher or of Skyrim. Is Horizon offering that same role-playing depth?
I guess you're wondering where we are on that spectrum of, on the one side more action-orientated games like Assassin's Creed, and on the other hand you have your Elder Scrolls and these kinds of series. I think we're in-between. We have elements in both directions, and that probably puts us somewhere in between. It's really difficult to talk about how deep the role-playing experience is without being able to show it yet, because people start speculating on it too much. Once we have something to show we'll talk about it in more detail.