BattleTech Interview

There's a new interview with an unnamed Harebrained Schemes figurehead up on this weekend, with the topic of conversation being the recently announced and much anticipated return to the BattleTech universe in video game form.  A couple of questions and their answers to get you started:

MMORPG: There have been board games, pen and paper RPG's, and collectable card games based on BATTLETECH. What style of game will this be?

HBS: Harebrained Schemes' BATTLETECH features an open-ended Mercenaries-style campaign that blends RPG '˜Mech and MechWarrior management with modern turn-based tactics. These two elements, solid storytelling and turn-based tactics, are at the core of our Shadowrun series and we are excited to bring them to BattleTech.


MMORPG: What lessons did you learn from the Shadowrun and Golem Arcana kickstarters that you will apply towards the development of BATTLETECH?

HBS: The (6 P Principal) - Proper Prep Prevents Piss Poor Performance. The key is not biting off more than you can chew or overcommitting your studio. Kickstarters can be extremely exciting and it's easy to get swept up in the joy of co-funding a game with a passionate audience. This can lead to scope creep as well as rewards and stretch goals that prove challenging to deliver.

Our relationship to our Backers is a critical component of the process and we believe that being up-front with them about what we can and cannot do is vital to a maintaining a healthy relationship. Kickstarter is more than just funding for us. It's a way to stay close to the people who play our games throughout development, not just after we ship.