Telepath Tactics Development Update

Sinister Design has wrangled up a new progress report for Telepath Tactics, taking us through some of what was accomplished on the strategy/RPG by the small one-man team during the month of October. Go give the game a vote on Steam Greenlight, then read a snippet from the development update below:
'¢ We now have an expanded Grass tileset! Included: cliffs, chasms, and less blocky-looking waterline tiles. This gives me a lot more flexibility to create different types of terrain elevation bonuses and falling damage should now be much easier to add into outdoor battles.

'¢ The game engine now supports attack sound effects! I'm currently in the process of actually assigning particular sound effects to different attacks. For now, I'm mostly just reusing the sound effects from Telepath RPG: Servants of God. I'd really like to be able to hire a sound designer to create higher quality sounds for the game's attacks, but our Kickstarter backers were pretty resolute about not wanting to devote resources to hiring a sound designer, so this may just end up being out of our budget. We'll see how it goes.

'¢ The biggest feature I added this month has to be the common inventory system. At the end of any battle where loot collection is enabled, the game now automatically dumps the contents of all uncollected item sacks into the common inventory instead of entering loot collection mode. You can now enter a Reserve Supplies menu during battles (if it's enabled), or during scenes in between battles: drop items from specific characters into the reserve; drag items from the reserve onto specific characters to dole them out; click characters to see their inventories, then equip and unequip items. Now, I know that that sounds like some extremely basic functionality, but you'd be amazed at what a pain in the ass it was to actually program it all.