King Arthur: The Role-playing Wargame II v1.107 Patch Released

Neocore Games has kicked out a new v1.107 patch for King Arthur: The Role-playing Wargame II, bringing around 30 more welcomed fixes to the RTS/RPG sequel.  The patch can be nabbed from the usual places, including The Patches Scrolls, WorthPlaying, and Strategy Informer, and as usual I'll leave you with the full changelog while you download it:
- New button on the Hero Inventory panel (usable on an Artifact Store location) moves all unequipped Artifacts to the Store
- Beast Master skill fixed
- The settings of the Minimap icons always saved (at returning from battle, starting a new game or loading a saved game from the Main Menu)
- Enemy armies no longer block the route towards the target (some part of the route is marked by red colour, indicating that a battle have to be fought)
- End Turn button popup properly tells if a Delegate quest is waiting to be solved
- Resurrection spell popup fixed
- Tier 2 Elmet Legionaries receive the Fomori Slayer skill properly
- Knights of the Light units receive an upgradable skill (Golden Basilica locations)
- Armies defending a passage cannot be lured away anymore
- (University) (London) diplomacy action fixed
- Woodlander skill of Wolfbreeds fixed
- Units cannot move to an army from faraway Army Reserves anymore
- Marriage for female heroes is not available anymore
- Items received and lost in the same quest no longer appear among quest rewards
- Faith requirement at Unseelie Champions training fixed
- Spell cooldown never drops below 10% of the original number
- Popup of item type filter buttons in Artifact Store improved (info about possible modifiers at forging)
- Unit icons during Tutorial fixed
- Time limit requirement always appears properly in the popup of the quest
- Traits modifying Lore points (from locations) fixed
- Solving late game quests in (wrong) order issue fixed
- Passive skill bonuses appear properly in the statistics
- Lost level up bonuses of hero retinue on new Tier fixed
- Battle alert sounds (gate destroyed) fixed
- Sub-objective text in Call to Arms Objective fixed (15 units available, including own units and heroes)
- Non-16:9 resolution notification windows fixed
- (Careful Tactician) promotion fixed
- First sub-objective of the "Nimue" Objective fixed
- Grendel's Lair teleport location fixed

Known issues fixing in progress

- The level of some units drops back to 1 in unique situations
- Few quests spawn on the top of the army that is supposed to solve it
- Some of the final Objectives don't appear properly on the Objective panel if a certain option in a specific Diplomatic quest is chosen
- Some Victory Locations don't appear properly on the Minimap
- Lancelot's Grail Shard Essence gathering