Guild Wars 2 PvP Interview

Ten Ton Hammer has returned from GamesCom with a Q&A they conducted with Guild Wars 2 lead designer Eric Flannum about the game's PvP mechanics, ranking system, conquest maps, and more.
Ten Ton Hammer: Will your PvP successes factor into your personal story in any way?

Eric: No, PvP is really separate from PvE. The most overlap we're going to have in our PvP is World vs. World PvP which we're not really showing yet. But in World vs. World you're the same exact character, so you can go into World vs. World and find a cool item, and when you come back to PvE you've still got the cool item because you're the exact same guy.

You can go into World vs. World and gain three levels and then go back into PvE and you're three levels higher, and that sort of thing. So we've tried to keep PvP and PvE separate as far as the two affecting each other.

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Ten Ton Hammer: Could you explain how player-run tournaments will work? Will there be in-game tools to help organize and promote them in some way?

Eric: What we want to try to do is have in-game tools for players or places where players can see player-run tournaments. If we're going to do something we want to do it well and we want to do it so it's not something that feels like it's second-class to the automated tournaments. So it will be very important to us to make sure that players can know about them.