Fable III Traitor's Keep DLC Reviews

Only a couple of Traitor's Keep reviews have reached the web since its release, including a favorable critique at GameFront that concludes with a score of 90/100:
Given that this DLC is about Albion's Guantanamo Bay, Lionhead's traditional (Are You A Douchebag, bro?) posturing has to be present, but it's only posturing; none of the characters in the game seem to be conflicted about this prison's existence, but, then again, that's probably because nobody knew about it. However, at least one person who was thrown in the prison had done nothing wrong, and after you complete the quest you can wander the prison and become friends with the prisoners. There's your moral complexity, I guess.

This pack costs 560 MS Points and will net you about three hours of main quest in three new locations, as well as no fewer than five new (find that item) quests and three new outfits. And you'll get to fight exploding robot dogs. Also, it's really, really funny. I'd say it's more than worth that $6.

And then there's this scoreless review on Gamertag Radio that doesn't sound quite as positive:
Once all is said and done, while it's not blissfully short like Understone was, it's not exceptionally long either. The main quest is likely to take you 2-3 hours (depending on how much you goof off). Those little things (like the outfits) may send you back to the different islands and other, small quests become available after the main quest completion. So I would think, at most maybe 5 hours of play total.

Like the last Fable III DLC, it all depends. Enjoy Fable and need a little extra to spice up the suddenly boring aftermath of the story completion? Then the few hours and numerous items this opens up are probably worth the cost to you. Not such a big Fable fan and want more out of your DLC? Then this is likely not for you.