Charlatan Race: Middenrealmian
Culture: Garetian

The charlatan dropped out of her training at a magic academy and does not possess the full repertoire of an Aventurian wizard. She is a master of trickery and illusion with excellent dexterity and sleight of hand. She is charismatic and knows how to look after herself with an Épée.

Starting Attributes
  • Courage: 13
  • Cleverness: 13
  • Intuition: 14
  • Charisma: 13
  • Dexterity: 14
  • Agility: 11
  • Constitution: 12
  • Strength: 10
Base Values
  • Vitality: 27
  • Astral Energy: 26
  • Endurance: 28
  • Resist Magic: 5
  • Social Chameleon: The hero can adapt to unfamiliar social settings and foreign cultures with remarkable ease and can quickly establish a rapport with others. Most people would fail to recognize the hero's lack of familiarity with local customs and more (+2 to Seduce, Etiquette, Haggle, and Fast Talk).
  • Nature Talents Penalties: The hero is remarkably unskilled in all Nature Talents and is unlikely to ever truly master the arts of Survival, Plant Lore, Animal Lore, or Traps (-2 to all Nature Talents).