Subsite Navigation

Game Information

 

Character Information

 

Equipment

 

Miscellaneous

 
 

Advertisement

 


Wizard Moves
Burning Hands
Effect: A constant spell in which a sheet of flames roars from the wizard's outstretched hand.
Rank 1 (10 Points): Acquired
Rank 2 (20 Points): Increased damage and range
Rank 3 (30 Points): Increased damage and range
Rank 4 (40 Points): Increased damage and range
Circle of Cold
Effect: A circle of cold that forms around the wizard and may temporarily freeze monsters in its grasp.
Rank 1 (120 Points): Acquired
Rank 2 (180 Points): Increased radius and freezing percentage
Rank 3 (240 Points): Increased radius and freezing percentage
Rank 4 (400 Points): Increased radius and freezing percentage
Cloudkill
Effect: A targeted, poisonous and acidic cloud that surrounds enemies.
Rank 1 (80 Points): Acquired
Rank 2 (100 Points): Increased area, duration, and damage
Rank 3 (130 Points): Increased area, duration, and damage
Rank 4 (170 Points): Increased area, duration, and damage
Fireball
Effect: A bead of fire that shoots out and rages into a fireball.
Rank 1 (80 Points): Acquired
Rank 2 (90 Points): Increased radius and damage
Rank 3 (110 Points): Increased radius and damage
Rank 4 (140 Points): Increased radius and damage
Globe of Invulnerability
Effect: A personal sphere that absorbs a percentage of damage and protects is occupant.
Rank 1 (40 Points): Acquired
Rank 2 (80 Points): Increased damage absorption
Rank 3 (120 Points): Increased damage absorption
Rank 4 (160 Points): Increased damage absorption
Gust of Wind
Effect: A constant spell in which a rush of wind alters the air around creatures, causing them to slow down temporarily.
Rank 1: Acquired
Icy Sphere
Effect: A rolling ball of icy particles that harms all creatures in its path.
Rank 1 (180 Points): Acquired
Rank 2 (210 Points): Increased damage and freezing percentage
Rank 3 (230 Points): Increased damage and freezing percentage
Rank 4 (350 Points): Increased damage and freezing percentage
Jumpkick Finisher
Effect: A forward kick followed by a weapon sweep that does extra damage to enemies.
Rank 1 (20 Points): Acquired
Magic Missile
Effect: A blast of magical energy that homes in on enemies.
Rank 1: Acquired
Rank 2 (30 Points): Increased damage and missiles
Rank 3 (50 Points): Increased damage and missiles
Rank 4 (70 Points): Increased damage and missiles
Meteor Swarm
Effect: An explosive, targeted celestial shower that calls down savage skies upon enemies.
Rank 1 (800 Points): Acquired
Sleep
Effect: A magical energy that pulls living creatures into a deep sleep.
Rank 1 (140 Points): Acquired
Rank 2 (170 Points): Increased duration
Rank 3 (190 Points): Increased duration
Rank 4 (230 Points): Increased duration
Staff Spin Finisher
Effect: A damaging spinning maneuver that delivers extra damage to enemies.
Rank 1 (50 Points): Acquired
Vampiric Drain
Effect: A targeted connection that does damage to enemies and drains a percentage of that damage back to heal the wizard.
Rank 1 (100 Points): Acquired
Rank 2 (120 Points): Increased damage and duration
Rank 3 (150 Points): Increased damage and duration
Rank 4 (190 Points): Increased damage and duration