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Grim Chamber (Dungeons of Elemental Evil #225)
Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.

For the DM: This is the residence of Kelno, the only cleric of the Air Temple—his apprentices having been slain by rival factions. He is bitter and full of great hatred for both the Fire and Water Temples. Kelno bargains with anyone if he sees profit for himself and harm to these rivals. He has spent all his funds on hiring and bribing bugbears, for he hopes to amass a sufficient force to turn the tables on the other Temples.

Kelno wears chain mail + 1 and a cloak of protection +1 (which affects only his saving throws, when worn with magical armor), and wields a mace + 1. Though he carries a dagger of venom with one dose of virulent poison (-2 penalty to victim's saving throw), he is saving it for either Alrrem (room 205c) or Belsornig (room 215). His Strength is 15 ( + 1 damage bonus) and Dexterity 17 (-3 AC bonus). (All bonuses are included in the following statistics. ) If hard pressed, he uses his darkness 15' radius spell to escape into the concealed passage to the east (area 209a), trying to reach corridor 209. If enemies are in pursuit, he flees down the staircase to the lower dungeon level, for he knows portions of that area fairly well.

Kelno the Prefect: AC 1 (chain mail +1), MV 12",
Level 5 Cleric, hp 32, #AT 1, D 4-9 (mace -/-1), SA spells,
SD cloak + 1; XP 520

First level: command, cure light wounds, protection from good, purify food & drink, sanctuary
Second level: hold person, know alignment, resist fire (x2), silence 15' radius
Third level: cause blindness

For the players: The entire room is gray — carpeting, plaster, wall hangings, furnishings, etc. — and spartan. Lamps of grayish metal on a small table and a wall shelf dimly light the room; a pair of upholstered chairs are by the table. On the table are some pewter dishes and a plain crock half-filled with mead. The shelves hold some foodstuffs, a few scrolls and books, and several human and demihuman skulls. A narrow bed is in the northeast corner, with a small stand beside it.

For the DM: The scrolls and books are of no value. The wardrobe holds worthless garments and a cassock of silver cloth, the latter worked with crystal beads and jet to form black squares with shining centers. This is the ceremonial robe of the high cleric of the Air Temple, worth 1,500 gp.

A drapery conceals the exit to the east. In that passage is a flowing fountain, set into the wall, and the passage beyond is piled with arms and armor:

11 suits of armor (bugbear size, worth 50 gp each to bugbears)
4 battle axes
2 fauchard-forks
4 glaive-guisarmes
7 maces (heavy)
8 morning stars
5 quivers (20 arrows each)
16 spears (heavy)
1 sword, bastard

Near this pile is a locked chest, trapped with a poison needle. Inside are only 11 gp, 28 ep, and 176 sp.

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East Wing
Study
Jun 20th, 2003
Pleasure Chamber
Hall of Sculpture
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Hall of Dread
Hall of Glory
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Inky Chamber
Hall of Elemental Magic
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Earth-Floored Area
Opulent Bedchamber
May 23rd, 2003
Grotto
Sunlit Room
May 16th, 2003
Cistern Chamber
Reception Hall
May 9th, 2003
Grim Chamber
Hall of Triumphal Evil
May 2nd, 2003
Room of Bones
Jumbled Room
Apr 25th, 2003
Hall of Verdigris
The Pool Chamber
Apr 18th, 2003
Corridor of the Elmnts
The Temple of Fire
Apr 11th, 2003
Pearlescent Room
Secret Room
Apr 4th, 2003
Old Storeroom
Audience Chamber
Mar 28th, 2003
Cells
Secret Corridor
Mar 21st, 2003
The Earth Temple
Pit Chamber
Mar 14th, 2003
Sleeping Apartment
Bronze Door
Mar 7th, 2003
Corridor of Bones
Trapezoidal Annex
Feb 28th, 2003
Secured Room
Kitchen
Feb 21st, 2003
Grand Entrance
Dais and Throne
Feb 14th, 2003
The Waterside Hostel
Mother Screng's Shop
Feb 7th, 2003
Torture Chamber
Chamber of the Master
Jan 31st, 2003
Church of St. Cuthbert
Two-Storied Tower
 
 
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