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The Waterside Hostel (The Village of Nulb #1)
Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.

The Waterside Hostel
The Waterside Hostel
This place is one of the more substantial buildings in Nulb. It has a foundation of field stone and walls of sawn timber, but is nonetheless a scurvy place. Its main trade is in its tavern room, though occasional travelers stop to spend the night. Rich guests have been known to disappear mysteriously.

The hostler is a burly fellow with a scarred, pockmarked visage, one eye covered by a patch. The barkeep is lanky and of greasy appearance, but quite tall. Two slovenly wenches and two manservants of surly mein hover about the place. See below for full NPC details.

Prices are low, however, being only half those of the Inn of the Welcome Wench in Hommlet. (Round down when fixing costs. ) In the daytime, only two or three local people can be found in the hostel's tavern room (0 level farmers, laborers, etc. ). At night, 14-34 (4d6 + 10) roistering folk can be found in the tavern room (25% villagers, 25% boatmen or bargefolk, 25% transient bandits or mercenaries, 25% river pirates or Temple spies; assume equal chances where two possible types of patrons are given).

Hostler: Dick Rentsch, a swashbuckler (Level 5 Fighter);
AC 7 (leather armor); hp 39; XP 520
S 17; I 8; W 13; D 15; Co 15; Ch 7
dagger + 1; purse with 9 pp, 15 gp, 11 sp;
changes to AC 1 if time permits.

In his private quarters, Dick has a suit of chain mail + 1, shield + 1, battle axe + 1, & normal longsword, and an iron chest with a poison needle trap on the lock (save or die). The chest, stored under his bed, contains 673 cp, 325 sp, 17 ep, 108 gp, and 46 pp. Dick reports to the Temple's Earth priests.

Barman: Wat, a waghalter (Level 3 Assassin);
AC 5 (leather); hp 22; XP 241;
S 16, I 12, W 6, D 17, Co 16, Ch 7
dagger of venom, purse with 12 cp, 9 sp, 21 gp, and a bloodstone worth 50 gp.

In his private room, Wat has a shield + 1, elven boots, normal longsword and shortsword, a pair of matched and balanced throwing knives (daggers), and a gold ring set with a fire opal (2, 000 gp) secreted in the hem of an old cloak hanging on a peg. Wat serves the Temple's Fire priests.

Wench: Dala, a cutpurse (Level 3 Thief), AC 6 (no armor);
hp 15; XP 95
S 11 I 11 W 10 D 18 Co 15 Ch l3
Thief abilities: PP 70; OL 48; F/RT 35; MS 37; HS 30; HN 15; CW 87.
Carried: dagger (concealed), 1-4 pieces of cheap jewelry (total value 2-12 gp).
She often picks pockets.

In a small room upstairs, Dala has a philtre of love and a pair of jeweled earrings (worth 700 gp) under a loose floor board, and 87 gp in her mattress. She is Dick Rentsch's lover.

Wench: Pearl, a cutpurse (Level 3 Thief), AC 8 (no armor);
hp 13; XP 89
S13 I 14 W9 D16 Co 12 Ch 11
Thief abilities: PP 60; OL 38; F/RT 30; MS 27; HS 20; HN 15; CW 87.
Carried: dagger (concealed), 1-4 pieces of cheap jewelry (total value 2-12 gp).
She occasionally picks pockets, but usually limits such work to inebriated victims.

In a small room upstairs, Pearl has a silver case (worth 75 gp and adorned with a sapphire worth 1, 000 gp) which contains 19 pp. However, the whole is covered with thick dripped wax, topped by a half-burnt candle and seems to be a perfectly normal and worthless candleholder. The coins are likewise imbedded in wax to prevent telltale rattling. Pearl is Wat's paramour.

Manservants (2): Both veterans (Level 1 Fighters),
hp 8; 7; XP 22; 21;
leather armor (will change if time permits); dagger (openly worn);
ability scores average;
each has a purse with 2-12 sp and 2-8 gp.

These men sleep in the loft, where each has stored a suit of chain mail, a shield, a light crossbow with 30 bolts in a case, and a longsword. The manservants are guards, always alert and ready for a brawl or nefarious duties. They work exclusively for the hostler.

Areas of the Week
Conclusion
Nodes of Elemental Evil
Jul 18th, 2003
Inner Chamber
Nexus
Jul 11th, 2003
Private Room
The Greater Temple
Jul 4th, 2003
West Wing
Large Room
Jun 27th, 2003
East Wing
Study
Jun 20th, 2003
Pleasure Chamber
Hall of Sculpture
Jun 13th, 2003
Hall of Dread
Hall of Glory
Jun 6th, 2003
Inky Chamber
Hall of Elemental Magic
May 30th, 2003
Earth-Floored Area
Opulent Bedchamber
May 23rd, 2003
Grotto
Sunlit Room
May 16th, 2003
Cistern Chamber
Reception Hall
May 9th, 2003
Grim Chamber
Hall of Triumphal Evil
May 2nd, 2003
Room of Bones
Jumbled Room
Apr 25th, 2003
Hall of Verdigris
The Pool Chamber
Apr 18th, 2003
Corridor of the Elmnts
The Temple of Fire
Apr 11th, 2003
Pearlescent Room
Secret Room
Apr 4th, 2003
Old Storeroom
Audience Chamber
Mar 28th, 2003
Cells
Secret Corridor
Mar 21st, 2003
The Earth Temple
Pit Chamber
Mar 14th, 2003
Sleeping Apartment
Bronze Door
Mar 7th, 2003
Corridor of Bones
Trapezoidal Annex
Feb 28th, 2003
Secured Room
Kitchen
Feb 21st, 2003
Grand Entrance
Dais and Throne
Feb 14th, 2003
The Waterside Hostel
Mother Screng's Shop
Feb 7th, 2003
Torture Chamber
Chamber of the Master
Jan 31st, 2003
Church of St. Cuthbert
Two-Storied Tower
 
 
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