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Temple of Elemental Evil
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Earth-Floored Area (Dungeons of Elemental Evil #312)
Note: This information was taken from TSR's original AD&D adventure, the Temple of Elemental Evil.

For the players: The whole floor of this chamber is covered with a noisome earth, soil that contains much manure and other rotting things. From this sickening humus spring numerous thin-stalked fungi growths, thicker ones bearing strange caps, spongy-looking growths, and various shelf-fungi and tumerous spherical blobs growing from niches and shelves placed along the walls. These latter growths, as well as a few of those growing from the floor, give off a ghostly phosphorescent illumination.

As you set foot in the place, you hear a female voice call out a warning to "stand still! Some of the fungi are dangerous. I know the path, and will come to guide you". You see a comely head moving this way and that through the huge fungi, evidently following a winding course through the growths.

For the DM: The lamia in this area tends the "garden, " awaiting Zuggtmoy's return. While at a distance, she first casts a charm person spell at the most powerful-looking character. Before checking its success, she then uses suggestion on another character, saying that some fungi cause insanity, and he or she must aid in restraining any character who insanely attacks others. The lamia then advances under the illusion of being an armor-clad female fighter, while asking the (hopefully) charmed victim to turn and check the other characters for insanity.

The monster then attacks with her shortsword +1 (gaining a +1 strength bonus to damage) and wisdom-draining touch, engaging two different opponents if at all possible. She does not attack the victims of her charm and suggestion spells if they seem to have succumbed to the enchantments. She concentrates the touch attacks on one opponent, if possible, and continually urges the victim to turn and aid her in attacking the others "who are obviously insane, from the fungi". If the victim's Wisdom reaches 2, he or she will comply. If damaged significantly, the lamia flees into the maze of fungi, casts a mirror images spell (producing three images), and immediately returns to the fray.

Lamia: AC 3, MV 24", HD 9, hp 48, #AT 2,
D 3-8 (weapon)/0 + wisdom drain
(touch), SA spells, XP 2276

The monster wears a gold necklace (worth 1, 000 gp) set with five star rubies (each worth 1, 000 gp). Extremely careful or magical examination also reveals a pair of bracers of defense AC 6 hidden on her longhaired legs.

The door at the southwest corner leads to stairs up, which end at area 222a (Dungeon Level Two).

Areas of the Week
Conclusion
Nodes of Elemental Evil
Jul 18th, 2003
Inner Chamber
Nexus
Jul 11th, 2003
Private Room
The Greater Temple
Jul 4th, 2003
West Wing
Large Room
Jun 27th, 2003
East Wing
Study
Jun 20th, 2003
Pleasure Chamber
Hall of Sculpture
Jun 13th, 2003
Hall of Dread
Hall of Glory
Jun 6th, 2003
Inky Chamber
Hall of Elemental Magic
May 30th, 2003
Earth-Floored Area
Opulent Bedchamber
May 23rd, 2003
Grotto
Sunlit Room
May 16th, 2003
Cistern Chamber
Reception Hall
May 9th, 2003
Grim Chamber
Hall of Triumphal Evil
May 2nd, 2003
Room of Bones
Jumbled Room
Apr 25th, 2003
Hall of Verdigris
The Pool Chamber
Apr 18th, 2003
Corridor of the Elmnts
The Temple of Fire
Apr 11th, 2003
Pearlescent Room
Secret Room
Apr 4th, 2003
Old Storeroom
Audience Chamber
Mar 28th, 2003
Cells
Secret Corridor
Mar 21st, 2003
The Earth Temple
Pit Chamber
Mar 14th, 2003
Sleeping Apartment
Bronze Door
Mar 7th, 2003
Corridor of Bones
Trapezoidal Annex
Feb 28th, 2003
Secured Room
Kitchen
Feb 21st, 2003
Grand Entrance
Dais and Throne
Feb 14th, 2003
The Waterside Hostel
Mother Screng's Shop
Feb 7th, 2003
Torture Chamber
Chamber of the Master
Jan 31st, 2003
Church of St. Cuthbert
Two-Storied Tower
 
 
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