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Hydrosophist (Water) Spells
Cleansing Water AP Cost (rank 5): 6
Skill Level: 11 Cooldown (rank 5): 1
Char Level: 10 Range: 15m

Cures Blind, Mute, Disease, Infectious Disease, Bleeding, and Crippled.



Freezing Touch AP Cost (rank 5): 3
Skill Level: 7 Cooldown (rank 5): 1
Char Level: 7 Range: 3m

Freezes a nearby target.



Hail Attack AP Cost (rank 5): 9
Skill Level: 19 Cooldown (rank 5): 8
Char Level: 18 Range: 15m

Calls down shards of ice from the sky that deal water damage. Creates ice surfaces and freezes water and blood.



Ice Shard AP Cost (rank 5): 6
Skill Level: 4 Cooldown (rank 5): 1
Char Level: 4 Range: 15m

Shoots a chilling shard of ice that deals water damage. Can freeze targets that are already chilled. Can be cast at terrain to create an ice surface or freeze water.



Ice Wall AP Cost (rank 5): 8
Skill Level: 10 Cooldown (rank 5): 1
Char Level: 10 Range: 15m

Creates a wall to block off enemies or lock them inside. Deals water damage. Can set Frozen status. The length of the wall is 4m. The duration is 12s.



Immune to Burning AP Cost (rank 5): 4
Skill Level: 6 Cooldown (rank 5): 1
Char Level: 4 Range: 5m

Makes a target immune to burning. Adds +25 Fire Resistance and -25 Water Resistance. The duration is 2 turns. The target can still become warm and still take Fire damage.



Mass Disease AP Cost (rank 5): 7
Skill Level: 13 Cooldown (rank 5): 1
Char Level: 13 Range: 16m

Diseases all enemies within range. Disease lowers a target's Constitution by 3 and Bodybuilding ability by 2.



Mass Slow AP Cost (rank 5): 8
Skill Level: 16 Cooldown (rank 5): 1
Char Level: 16 Range: 14m

Slows enemies around you. The Slow status has a negative impact on the target's movement and number of Action Points available.



Minor Heal AP Cost (rank 5): 4
Skill Level: 2 Cooldown (rank 5): 1
Char Level: 1 Range: 15m

Heals a target over 3 turns.



Piercing Ice Shard AP Cost (rank 5): 6
Skill Level: 9 Cooldown (rank 5): 1
Char Level: 7 Range: 15m

Shoots a freezing shard of ice that deals water damage. Has a chance to set Frozen Status. Has a chance to pierce up to 2 times. Can be cast on terrain to create an ice surface or freeze water.



Rain AP Cost (rank 5): 4
Skill Level: 3 Cooldown (rank 5): 1
Char Level: 1 Range: 20m

Creates water puddles on terrain, douses fires, and makes characters wet. Water surfaces can be electrified. The duration is 30s.



Restoration AP Cost (rank 5): 4
Skill Level: 14 Cooldown (rank 5): 1
Char Level: 16 Range: 15m

Immediately heals a target.



Slow Current AP Cost (rank 5): 4
Skill Level: 2 Cooldown (rank 5): 1
Char Level: 1 Range: 15m

Slows a target. The Slow status has a negative impact on the target's movement and the number of Action Points available.



Strong Regenerate AP Cost (rank 5): 4
Skill Level: 9 Cooldown (rank 5): 1
Char Level: 7 Range: 15m

Heals a target for 2 turns.



Summon Ice Elemental AP Cost (rank 5): 7
Skill Level: 8 Cooldown (rank 5): 1
Char Level: 7 Range: 15m

Summons an Ice Elemental to fight for you. You can only have one summon at a time. The duration is 30s.



Water of Life AP Cost (rank 5): 4
Skill Level: 2 Cooldown (rank 5): 1
Char Level: 1 Range: N/A

Boosts Constitution for 4 turns.



Water Resistance Shield AP Cost (rank 5): 5
Skill Level: 12 Cooldown (rank 5): 1
Char Level: 10 Range: 15m

Gives +50 Water Resistance and -25 Fire Resistance. Makes target immune to the Frozen status. Adds chance to Freeze melee attackers. The duration is 3 turns.



Winterblast AP Cost (rank 5): 8
Skill Level: 14 Cooldown (rank 5): 3
Char Level: 16 Range: 7m

Conjures up a frost dragon that breathes frost in a 60-degree cone. Has a chance to freeze. More effective if it's raining.