determines your chance to hit with Strength-based weapons, improves Man-at-Arms skills and how much
you can carry, and increases the weight of items you can move and how far you can throw them.
determines your chance to hit with Dexterity-based weapons, improves Expert Marksman and Scoundrel
skills, and influences your Defense Rating.
improves Elemental and Witchcraft spells.
determines how much Vitality you have and your maximum number of Action Points.
affects your Movement, Initiative, starting Action Points in combat, and how many Action Points
you gain during each round of combat.
affects your Critical Chance, Initiative, starting Action Points in combat, ability to detect traps,
and accuracy when shooting over long distances.