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Traits
During the course of your travels, your two main characters will have to make decisions based on opposing traits (such as pragmatic versus romantic). If they favor one trait over the other, then they'll receive the bonuses listed below.

Pragmatic:
Crafting +1
OR Romantic:
Lucky Charm +1
Altruistic:
Reputation +2
OR Egotistical:
Bartering +1
Independent:
Willpower +1
OR Obedient:
Willpower bonus when ally with Leadership is near
Spiritual:
Immunity to Fear
OR Materialistic:
Loremaster +1
Compassionate:
Critical Chance +3%
OR Heartless:
Hit Chance +20% when backstabbing
Bold:
Initiative +1
OR Cautious:
Sneaking +1
Blunt:
Immunity to Charm
OR Considerate:
Charisma +1
Forgiving:
Immunity to Cursed
OR Vindictive:
Hit Chance +20% for attacks of opportunity
Righteous:
Leadership +1
OR Renegade:
Pickpocketing +1