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Imp Merchant's Basement


Did we miss anything in this location? Is there something we didn't discover? Let us know!


Area Note

You’ll arrive down here if you accept a quest from one of the merchants in the Imp Village (#11). The idea is to pull some levers (#2a to #2f) to open some doors (#1a to #1h) so you can pick up the mysterious box the imp merchant asked you to retrieve.

To get the box:

Send Player A through door #1a.
Send Player B through door #1b and have it pull lever #2a. That will open door #1d and close doors #1a and #1b.
Send Player A through door #1d and have it pull lever #2b. That will open doors #1b and #1c.
Send Player A back through door #1d.
Have Player B pull lever #2a again. That will open door #1a and close door #1b.
Send Player A back through door #1a.
Have Player B pull lever #2a a third time. That will close door #1a and open door #1b.
Send Player B through door #1b. Both players should be back at the beginning.
Send Player A through doors #1c and #1f, and then have it pull lever #2c. That will close door #1f but open door #1e.
Send Player B through doors #1c and #1e, and then have it pull lever #2d. That will open door #1g.
Send Player A through doors #1g and #1h. You should find the strange box (#3) beyond the door, plus a charm and the (worthless) gloves princess of fire.
Send Player B back through doors #1e and #1c.
Send Player A back through doors #1h and #1g, and then have it pull lever #2c again. That will close door #1e and open door #1f.
Send Player A back through doors #1f and #1c. Both players should be back at the start again, and now they can exit the basement.


1 - Doors


2 - Levers

Levers #2e and #2f don’t seem to do anything.


3 - Box

This is the box the imp merchant wants. Picking it up will cost you a point of reputation.


Exits:

A. Stairs back up to the imp village.

Walkthrough
Before You Begin
Introduction
Act I
Prison Level 1
Prison Level 2
Prison Level 3
Prison Level 4
Prison Level 5
Prison Levels 6 & 7
Prison Level 8
Training Grounds
Barracks
Samuel's Lair
Act II
Overview
Blocked Cave
Citadel Prison
Citadel Surroundings
Earth Elemental Forest
Fire Elemental Forest
Imp Merchant's Bsmnt
Imp Village
Lich Cave
Mushroom Forest
Mutant Cave
Necro's First Task
Necro's Second Task
Necro's Third Task
Shaman's Realm
Spider Forest
Act III
Overview
Crystal Forest
Kiya's Crypt
Necro's Fourth Task
Necro's Last Task
Raanaar Ruins
Rebel Forest
Teleporter Forest
Temple Catacombs 1-2
Temple Catacombs 3
Temple Catacombs 4-5
Temple Catacombs 6
Temple of Raan
Temple Surroundings
Zandalor's Ruins
Act IV
Academy Level 1
Academy Level 2
Academy Level 3
Academy Level 4
Lower Tunnels
Maintenance Tunnels
Rift Consequences
Rift Maze
Rift Race
Rift Tomb
Miscellanea
Battlefields
Raanaar Alphabet
 
 
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