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Thief
To accomplish his goals, for good or ill, the thief is a skilled pilferer. Cunning, nimbleness and stealth are his hallmarks. Whether he turns his talent against innocent passers-by and wealthy merchants or oppressors and monsters is a choice for the thief to make. There are seven thief abilities in Baldur’s Gate II. At first level a thief character will receive 30 points to allocate among his abilities. Every level thereafter he will gain an extra 20 points. See Table 2 on pg 138 to see how a thief’s abilities are modified according to race and dexterity.


Available Race(s): Human, Elf, Half-Elf, Gnome, Halfling, Dwarf, Half-Orc


Primary Attribute(s): Dexterity (9 Minimum)


Stronghold: The Thief can acquire Mae'Var's Guildhall in the Docks District. See our Thief Quests section for more information.


Strengths

- Backstab

- Set Traps

- Detect Illusions

- Move Silently

- Hide in Shadows

- Pick Pockets

- Pick Locks

- Find/Remove Traps


Weaknesses

- Cannot be Lawful Good

- Can only wear Leather or Studded Leather Armor

- Can only use Bucklers

- Limited weapon selection


Possible High-Level Abilities [ToB]

Alchemy
Assassination
Avoid Death
Evasion
Greater Evasion
Scribe Scrolls
Set Exploding Trap
Set Spike Trap
Set Time Trap
Use Any Item

Classes
Standard Classes
Barbarian
Bard
Cleric
Druid
Fighter
Mage
Monk
Paladin
Ranger
Sorcerer
Thief
Bard Kits
Blade
Jester
Skald
Cleric Kits
Priest of Helm
Priest of Lathander
Priest of Talos
Druid Kits
Avenger
Shapeshifter
Totemic Druid
Fighter Kits
Berserker
Kensai
Wizard Slayer
Mage Kits
Specialist Mage
Wild Mage (ToB)
Paladin Kits
Cavalier
Inquisitor
Undead Hunter
Ranger Kits
Archer
Beast Master
Stalker
Thief Kits
Assassin
Bounty Hunter
Swashbuckler
 
 
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