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Mage
The mage strives to be a master of magical energies, shaping them and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research. A mage must rely on knowledge and wit to survive. Mages are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of mages. The generalist mage studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring.


Available Race(s): Human, Elf, Half-Elf, Gnome


Primary Attribute(s): Intelligence (9 Minimum)


Stronghold: The Mage can acquire the Planar Sphere in the Slums District as his stronghold. See our Mage Quests section for more information.


Strengths

- Spell casting

- Can scribe/cast any mage spell


Weaknesses

- Cannot wear any armor

- Can only wield Daggers, Staves, Darts, and Slings


Possible High-Level Abilities [ToB]

Additional Level 6 Spell
Additional Level 7 Spell
Additional Level 8 Spell
Comet
Dragon's Breath
Energy Blades
Improved Alacrity
Summon Dark Planetar
Summon Planetar

Classes
Standard Classes
Barbarian
Bard
Cleric
Druid
Fighter
Mage
Monk
Paladin
Ranger
Sorcerer
Thief
Bard Kits
Blade
Jester
Skald
Cleric Kits
Priest of Helm
Priest of Lathander
Priest of Talos
Druid Kits
Avenger
Shapeshifter
Totemic Druid
Fighter Kits
Berserker
Kensai
Wizard Slayer
Mage Kits
Specialist Mage
Wild Mage (ToB)
Paladin Kits
Cavalier
Inquisitor
Undead Hunter
Ranger Kits
Archer
Beast Master
Stalker
Thief Kits
Assassin
Bounty Hunter
Swashbuckler
 
 
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