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Tulla Exterior


Did we miss anything in this location? Is there something we didn't discover? Let us know!


Area Note

You can find a lot of good magical loot in the city, but if you attack any magicians to get it, the entire city will turn again you. Also, if you joined the dark elves in T'sen-Ang, the gate guard won't let you in, and fighting him will turn the city against you, giving you little reason to go in.


1 - Entrance Gate

The only way into Tulla is to use the teleportation gate outside the city. When you talk to the elf next to it, he'll inform you that Jorian is expecting you, and he'll allow you to use the gate.


2 - Study Room

Inside you'll meet Herzod Munk, who is something less than an eager student. He'll ask you to take his final Phantasm College exam for him. If you agree, he'll give you Fa'al Kin's Coin, the key to the exam area. To take the exam, just enter the arches near the building (#3) while the coin is in your inventory. You'll be teleported to Fa'al Kin's Maze.

The maze is made up of several rooms. In the first room you'll find a pair of chests containing Fa'al Kin's equipment: amulet, boots, dagger, gauntlets, helmet and ring. To make your way through the "maze" you'll have to wear a particular piece of Fa'al Kin's equipment (or none of it) and then touch the teleportation stone in the center of the room. It doesn't matter if you wear your regular equipment or not.

The order of equipment is: no equipment, ring, amulet, helmet, boots, gauntlets, dagger, all equipment, no equipment. The last room also contains Fa'al Kin's Chalice, which is what you need to return to Munk.

When you give the chalice to Munk you'll receive 8500 experience and a scroll of phantasmal fiend. After completing the quest you might want to ditch Fa'al Kin's Coin somewhere so you don't accidentally enter the maze again.


3 - Teleportation Arches

You'll only be teleported if you have Fa'al Kin's Coin (see #2).


4 - Canto Building (cross-circle)

The canto buildings are involved in the quest to speak with the ghost of Pelojian (pertinent information can be found in the Tulla Interior, #1 and #4). Each building contains a canto, and the four cantos give clues for how to step on the pressure plates surrounding Pelojian's Pool (#5).

However, there isn't anything special about the locks on the buildings. If you can pick locks or if you have the unlocking cantrip, then you can get into the buildings with no problem. Otherwise, you'll have to go through a fairly tedious process of stepping on the pressure plates scattered around Tulla.

The pressure plates have the symbols of the magic colleges on them. If you don't know the symbols of the magic colleges, bring up your character page and then click on the "magic" button. The symbols for all 16 colleges are shown there.

To open this building, you must step on the pressure plates for the earth (#4a), air (#4b), water (#4c), and then fire (#4d) magic colleges. Once you do so you'll find "canto1" which reads, in part, "the final step before you come to me." You should also find Pelojian's Amulet.


5 - Canto Building (spiral)

See #4 for background information.

To open this building, you must step on the pressure plates for the conveyance (#5a), force (#5b), morph (#5c), and then phantasm (#5d) magic colleges. Once you do so you'll find "canto3" which reads, in part, "not first above but just underneath."


6 - Canto Building (stick figure)

See #4 for background information.

To open this building, you must step on the pressure plates for the necromantic white (#6a), necromantic black (#6b), summoning (#6c), and then nature (#6d) magic colleges. Once you do so you'll find "canto4" which reads, in part, "the first to the last."


7 - Canto Building (star)

See #4 for background information.

To open this building, you must step on the pressure plates for the divination (#7a), meta (#7b), mental (#7c), and then temporal (#7d) magic colleges. Once you do so you'll find "canto2" which reads, in part, "one step which begins a journey."


8 - Pelojian's Pool

As long as you're wearing Pelojian's Amulet (see #4), you can activate the pressure plates surrounding Pelojian's Pool. The correct order for stepping on the plates is described by the cantos found in the canto buildings (#4-7) -- star, spiral, stick figure, cross-circle -- followed by the symbol for magic. Once you activate the symbols, Pelojian will appear. You don't have to wait for midnight.

Pelojian will tell you about Vendigroth and the Device, and he'll mark the location of Vendigroth on your world map.


Exits:

A. Entrance to Tulla Interior.

Walkthrough

Introduction

 

Major Areas

 

Minor Areas

 

Optional Areas

 

Other Quests

 

Skills