Register Lost Password?  Cookie?
  The time now is 04:20 PM GMT -6.  
Banshee Network
 
Arcanum
Game Information
Recent News
Walkthrough
The World
Followers
Equipment Database
Character Information
Primary Statistics
Derived Statistics
Optional Traits
Skills
Resistances
Spell Colleges
Disciplines
Game Resources
Downloads
Screenshots
Concept Art
Wallpaper
Troika Games Interview
Arcanum Review
Arcanum Forum
Arcanum Products
Buy Arcanum!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

P. Schuyler & Sons


Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
1 - Treasure Chest / Barrel


2 - The Schuylers

You’ll find the three Schuyler brothers standing next to their long-dead father Pelonius. Because of the undead dwarves in the pervious room, you’ll be able to make a deal with the brothers: you won’t tell anybody that they’re necromancers, and they’ll tell you who G.B.’s Ring belongs to. For that case they’ll call on the spirit of their father, and he’ll tell you that G.B. is Gilbert Bates.

If you don’t want to strike a deal with the Schuylers, or if you have Magnus in your group, then you’ll have to fight. The Schuyler brothers aren’t very powerful, and they should be easy to defeat. To get the information you need, you’ll have to pick up the key from Winston’s corpse and then use it to open the filing cabinets (#3). In one you should find a telegram from Benjamin Bates commissioning a ring for his son Gilbert. You’ll need to read the telegram to complete the quest.

If you have Magnus with you, you can get a fate point from the encounter. Listen to what the Schuylers have to say, and then agree to make a deal with them. Magnus will, of course, object. Ask him to think about it, but then agree to attack. When you kill the Schuylers you’ll gain a fate point.

Regardless of how you find out about Gilbert Bates, you’ll receive 2000 experience.


3 - Filing Cabinets


Exits:

A. Ladder to the surface.
B. Exit between the first two levels.
C. Exit between the second two levels.

Walkthrough
Introduction
Brief Walkthrough
Major Areas
Crash Site
Shrouded Hills
Dernholm
Black Root
Tarant
Black Mtn Mines, 1-2
Black Mtn Mines, 3-4
Ashbury
Isle of Despair
Wheel Clan, Main Lvls
Wheel Clan, Lwr Lvls
Stillwater
Qintarra
Caladon
Roseborough
T'sen-Ang
First Panarii Temple
Tulla Exterior
Tulla Interior
Vendigroth Ruins
Vendigroth Ruins, 1-2
Vendigroth Ruins, 3-4
The Void, Outer Plains
The Void, Exiles
The Void, Inner Lair
Minor Areas
A Lair of Gyr Dolours
Ancient Temple
Arbalah's House
Bessie Toone Mine
Boat Landing/Thanatos
Bolo's Altar
Caladon Palace
Caladon Prison
Caladon Sewers
Crash Site Cave
Dark Elf Camp
Dernholm Dungeon
Dngn of the Drgn Pool
Elven Ruins
Falcon's Ache
Gtwy to the Wastes
Gorgoth Pass
Half-Ogre Island
Hardin's Pass
Kerlin's Altar
K'na Tha
Kree
Land Bridge
Lethe Wyvern Sighting
Liam's Workshop
Myst. Ruins of Wastes
Nasrudin's Rstg Place
P. Schuyler & Sons
Ruins of Szabo
Scrt Entrance/Iron Clan
Simon Fahrkus' Shack
Stonecutter Clan
Stringy Pete's Cove
Stringy Pete's Treasure
Tarant Sewers (Open)
Tarant Sewers (Clsd)
The Bangellian Deeps
The Bedokaan Village
The Boil
The Lair of Bogaroth
The Pit of Fires
The Plc of Lst Voices
The Poacher's Camp
The Ruby Glade
The Williamson Hmstd
Thieves' Cave
Torg's Altar
Torin Quarry
Vollinger's Meeting Plc
Vooriden
Optional Areas
Ancient Maze
Ancient Shipwreck
Forgotten Pit
Haunted Castle
Old Blind Mstr's House
Secret Village
Small Camp
Small Pond
Strange Ceremony
Strange Pond
The Bog
The Broken Cathedral
The Cold Place
The Fan Graveyard
The Lair of Bellerogrim
The Old Lagoon
Uncharted Cave
Vlge of the Ashlag Trb
Wolf Cave
Other Quests
Ancient Gods
Iron Clan
Sailing to Thanatos
St. Mannox
Thvs Undrgrd, Caladon
Thvs Undrgrd, Tarant
Skills
Backstab
Bow
Disarm Traps
Dodge
Firearms
Gambling
Haggle
Heal
Melee
Persuasion
Pick Locks
Pickpocket
Prowling
Repair
Spot Traps
Throwing
 
 
      Copyright ©2000-2008, GameBanshee.com