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T'sen-Ang


Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
Ground Level (not shown)


You’ll find the entrance to T’sen-Ang through the tree canopy to the northeast. However, the two guards next to the staircase there won’t let you go up unless you have a Molochean Hand amulet. If you don’t have one, the easiest place to find one is on Bingham Schulefest at the Caladon cemetery. You can also just wander around the world map until assassins attack you, and then pick up an amulet from them. Finally, if you’re a good-aligned character, you can simply attack the guards to go up (you’ll probably end up fighting everybody at T’sen-Ang anyway), but be aware that there are about a half dozen guards in the area. Most are hidden behind trees and are difficult to spot.

When you leave T’sen-Ang, if you have Virgil or Vollinger in your party, it’s possible they’ll take the opportunity to leave you. If the dark elves on the ground don’t attack you then one of them will talk to you and leave automatically, but if the dark elves do attack you then they will only leave if you talk to them prior to exiting the area (you might need to climb up and down the stairs to trigger the conversation).

If Virgil leaves, you’ll find him in the basement of the Sobbing Onion in Caladon (the trap door is in the room with Mr. Razzia). You’ll probably have to resurrect him (you should find a scroll of resurrect in a chest there), but you’ll finally learn Virgil’s history, and you’ll finally meet Brother Joachim. In early versions of the game, the episode caused Virgil to undergo a metamorphosis (among other things he lost all of his equipment and changed to level 25), but in the most recent version he remains exactly the same character.

If Vollinger leaves, he’ll mark Vollinger’s Meeting Place on your world map, and he’ll ask you to meet him there alone. So pick a nearby location (like the Pit of Fires), tell your companions to wait, and then head for the meeting place. In the basement of the house there, Vollinger will reveal that he’s working for the Molochean Hand, and he’ll attempt to kill you.


1 - Z’an Al’urin

Z’an is an evil spellcaster (earth, force, and temporal). If you tell her your name, she might agree to join you.


2 - T’val N’or


3 - Half-ogre Slaves

If you talk to them you’ll learn that the dark elf wizard T’val N’or (#2) holds them in thrall. But if you can kill T’val, then the half-ogres will go free and attack the dark elves for you. You’ll get a fate point for freeing the half-ogres, but you should wait until you do everything else you want to do in T’sen-Ang first.


4 - M’in Gorad’s Residence

If you’re persuasive, you can do a couple things when you talk to M’in Gorad. You can claim the bounty for killing the survivor of the zeppelin crash (that is, you). It’s worth 2000 gold. You can also trick M’in Gorad into revealing that the Black Mountain Clan was banished to the Void to help build a technological device to weaken the wards on the Ring of Brodgar to pave the way for the return of Arronax. That’s worth 7600 experience.

If you’re not persuasive, then you can kill M’in Gorad and learn about the BMC dwarves from a note on her corpse. The dark elves outside the residence won’t realize anything untoward has happened.

If you’re evil, then you can offer to join up with the dark elves. M’in Gorad won’t quite trust you, and she’ll give you a quest to slaughter the town of Stillwater. That shouldn’t be too difficult, and it will even earn you a fate point. Plus, you’ll earn about 16,000 experience when you return to M’in Gorad. Then she’ll tell you about the BMC, and ask that you meet up with high priest K’an Hua at the First Panarii Temple.

Note: If you join up with the dark elves then Qintarra will turn against you. You also won’t be able to go to Thanatos or complete any quests in Tulla (including the magic college mastery quests).

After learning the fate of the BMC and leaving M’in Gorad’s residence, you’ll run into Gideon Laier, the First Blade of the Molochean Hand. He’ll recognize who you are. If you know something of the history of the Molochean Hand, you might be able to convince Laier to leave you alone by telling him that he’s essentially working for Arronax. However, since Laier is wearing some nice equipment, you might want to let him attack you so you can get it. None of the dark elves will come to his aid. Oddly, the conversation with Laier will go the same whether you’ve joined up with the dark elves or not.


Exits:

A. Staircase down to the surface.

Walkthrough
Introduction
Brief Walkthrough
Major Areas
Crash Site
Shrouded Hills
Dernholm
Black Root
Tarant
Black Mtn Mines, 1-2
Black Mtn Mines, 3-4
Ashbury
Isle of Despair
Wheel Clan, Main Lvls
Wheel Clan, Lwr Lvls
Stillwater
Qintarra
Caladon
Roseborough
T'sen-Ang
First Panarii Temple
Tulla Exterior
Tulla Interior
Vendigroth Ruins
Vendigroth Ruins, 1-2
Vendigroth Ruins, 3-4
The Void, Outer Plains
The Void, Exiles
The Void, Inner Lair
Minor Areas
A Lair of Gyr Dolours
Ancient Temple
Arbalah's House
Bessie Toone Mine
Boat Landing/Thanatos
Bolo's Altar
Caladon Palace
Caladon Prison
Caladon Sewers
Crash Site Cave
Dark Elf Camp
Dernholm Dungeon
Dngn of the Drgn Pool
Elven Ruins
Falcon's Ache
Gtwy to the Wastes
Gorgoth Pass
Half-Ogre Island
Hardin's Pass
Kerlin's Altar
K'na Tha
Kree
Land Bridge
Lethe Wyvern Sighting
Liam's Workshop
Myst. Ruins of Wastes
Nasrudin's Rstg Place
P. Schuyler & Sons
Ruins of Szabo
Scrt Entrance/Iron Clan
Simon Fahrkus' Shack
Stonecutter Clan
Stringy Pete's Cove
Stringy Pete's Treasure
Tarant Sewers (Open)
Tarant Sewers (Clsd)
The Bangellian Deeps
The Bedokaan Village
The Boil
The Lair of Bogaroth
The Pit of Fires
The Plc of Lst Voices
The Poacher's Camp
The Ruby Glade
The Williamson Hmstd
Thieves' Cave
Torg's Altar
Torin Quarry
Vollinger's Meeting Plc
Vooriden
Optional Areas
Ancient Maze
Ancient Shipwreck
Forgotten Pit
Haunted Castle
Old Blind Mstr's House
Secret Village
Small Camp
Small Pond
Strange Ceremony
Strange Pond
The Bog
The Broken Cathedral
The Cold Place
The Fan Graveyard
The Lair of Bellerogrim
The Old Lagoon
Uncharted Cave
Vlge of the Ashlag Trb
Wolf Cave
Other Quests
Ancient Gods
Iron Clan
Sailing to Thanatos
St. Mannox
Thvs Undrgrd, Caladon
Thvs Undrgrd, Tarant
Skills
Backstab
Bow
Disarm Traps
Dodge
Firearms
Gambling
Haggle
Heal
Melee
Persuasion
Pick Locks
Pickpocket
Prowling
Repair
Spot Traps
Throwing
 
 
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