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The Void, Outer Plains


Did we miss anything in this location? Is there something we didn't discover? Let us know!


 
 
Area Note

You’ll face a bunch of void lizards in the first level. Picking up a void animal carcass from one might prove useful later.


1 - Starting Point

You can’t leave the Void once you enter it, so be sure you’ve done everything you want to do in Arcanum before you come in. However, you don’t need to be level 50 yet. You’ll find lots of things to kill in the Void.


2 - Teleporter Destination

This is where you’ll end up when you’re teleported to the level.


3 - Door Guards

When you approach the guards, one will stop you and ask you your business. It doesn’t matter what you say; the guards will let you pass through the door.


4 - Arronax

You’ll find Arronax surrounded by a green protective shell. When you talk to him, you’ll learn that he’s been trapped in the shell for over 2000 years, and that it must be Kerghan who is planning to return from the Void. Arronax will offer to help you stop Kerghan, provided you can free him. However, he won’t know how that can be accomplished, only that Kerghan probably isn’t maintaining the shell himself.

To free Arronax, you’ll have to kill the spirit snake at the door to the cell (#3). That will destroy the protective shell around him and allow him to join your party. Arronax is level 50, but he has 55 character points left unspent, and so he isn’t a very good follower. He doesn’t appear to wear equipment, either. About the only reason to take Arronax into your party is if you want to talk your way past Kerghan at the end, since Arronax is required for that.


Exits:

A. One-way teleporter to level 1.
B. One-way teleporter to level 2.
C. Stairs between levels 2 and 3.
D. One-way teleporter to level 4.
E. One-way teleporter to the Void, Exiles.
F. One-way teleporter to level 5.
G. Entrance to the Void, Inner Lair. You’ll have to kill the guards at the door in order to go inside.

Walkthrough
Introduction
Brief Walkthrough
Major Areas
Crash Site
Shrouded Hills
Dernholm
Black Root
Tarant
Black Mtn Mines, 1-2
Black Mtn Mines, 3-4
Ashbury
Isle of Despair
Wheel Clan, Main Lvls
Wheel Clan, Lwr Lvls
Stillwater
Qintarra
Caladon
Roseborough
T'sen-Ang
First Panarii Temple
Tulla Exterior
Tulla Interior
Vendigroth Ruins
Vendigroth Ruins, 1-2
Vendigroth Ruins, 3-4
The Void, Outer Plains
The Void, Exiles
The Void, Inner Lair
Minor Areas
A Lair of Gyr Dolours
Ancient Temple
Arbalah's House
Bessie Toone Mine
Boat Landing/Thanatos
Bolo's Altar
Caladon Palace
Caladon Prison
Caladon Sewers
Crash Site Cave
Dark Elf Camp
Dernholm Dungeon
Dngn of the Drgn Pool
Elven Ruins
Falcon's Ache
Gtwy to the Wastes
Gorgoth Pass
Half-Ogre Island
Hardin's Pass
Kerlin's Altar
K'na Tha
Kree
Land Bridge
Lethe Wyvern Sighting
Liam's Workshop
Myst. Ruins of Wastes
Nasrudin's Rstg Place
P. Schuyler & Sons
Ruins of Szabo
Scrt Entrance/Iron Clan
Simon Fahrkus' Shack
Stonecutter Clan
Stringy Pete's Cove
Stringy Pete's Treasure
Tarant Sewers (Open)
Tarant Sewers (Clsd)
The Bangellian Deeps
The Bedokaan Village
The Boil
The Lair of Bogaroth
The Pit of Fires
The Plc of Lst Voices
The Poacher's Camp
The Ruby Glade
The Williamson Hmstd
Thieves' Cave
Torg's Altar
Torin Quarry
Vollinger's Meeting Plc
Vooriden
Optional Areas
Ancient Maze
Ancient Shipwreck
Forgotten Pit
Haunted Castle
Old Blind Mstr's House
Secret Village
Small Camp
Small Pond
Strange Ceremony
Strange Pond
The Bog
The Broken Cathedral
The Cold Place
The Fan Graveyard
The Lair of Bellerogrim
The Old Lagoon
Uncharted Cave
Vlge of the Ashlag Trb
Wolf Cave
Other Quests
Ancient Gods
Iron Clan
Sailing to Thanatos
St. Mannox
Thvs Undrgrd, Caladon
Thvs Undrgrd, Tarant
Skills
Backstab
Bow
Disarm Traps
Dodge
Firearms
Gambling
Haggle
Heal
Melee
Persuasion
Pick Locks
Pickpocket
Prowling
Repair
Spot Traps
Throwing
 
 
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