A bounty hunter scout who combs the Republic and the Outer Rim for anyone and anything with a price on its head, Mira reels them in and cashes them out. While driven by a mercenary need for cash, she avoids contract killing. In the past, she has killed only in self-defense, and even then reluctantly.

Mira comes equipped with bounty hunter-specific weaponry, including a versatile wrist-mounted rocket launcher that allows her to target a single opponent with concussion or tranquilizer darts, or decimate hordes of enemies with buster or ion rockets-the ideal way to level the playing field when you're outnumbered.

Class (Level)
Scout (6)
Nar Shaddaa, Jekk Jekk Tarr Tunnels
Vital Statistics
Skills (Includes Bonuses)
Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 14
Wisdom: 11
Charisma: 10
Vitality Points: 54
Force Points: n/a
Defense: 19

Fortitude: 6
Reflex: 8
Will: 5
Computer Use: 10
Demolitions: 11
Stealth: 0
Awareness: 8
Persuade: 0
Repair: 10
Security: 4
Treat Injury: 5
Force Powers

Armor Proficiency: Light
Critical Strike
Rapid Shot
Sniper Shot
Weapon Proficiency: Blaster Pistol
Weapon Proficiency: Blaster Rifle
Weapon Proficiency: Melee Weapons
Uncanny Dodge I
Targeting I
+ Targeting II
Close Combat
Weapon Proficiency: Wrist Mounted Rockets (Unique to Mira)
Point Guard
Precise Shot I

Starting Equipment

Mira's Armor
Wrist Launcher