Weird West Review - Page 4

Article Index

Eschalon: Book II

Release Date:2022-03-31
Buy this Game: Amazon ebay

I guess it's just another extension of the game having way too many systems for its own good. In fact, the game even has a system where NPCs can remarry should their spouse perish at some point. But seeing how Weird West doesn't really have any memorable characters outside the main quest, its side-quests tend to be of the fetch variety, and its dialogue system is extremely basic, chances are you won't remember any of the NPCs you meet, at least not well enough to notice their last name changing.

In general, the game presents you with an abundance of points of interest, but they're just not all that interesting. Once you've managed to build a nest egg with your very first character, you don't need much else. The loot you find is mostly junk, and you can get all the leveling items you need during story-related missions.

And if you do decide to go out and explore, after a while you'll realize that all the mines and settlements and farms here look pretty much the same, like the settlers brought along some prefabs on their journey West.

At times it feels like Weird West doesn't know what it wants to be - a hand-crafted story-driven game, or a procedurally-generated one. And for an immersive sim, a genre with its roots in the likes of System Shock and Deus Ex, the choice should be an obvious one.

In an immersive sim, you want to see elaborate sprawling levels that give the game's systems enough room to breathe. You want these levels to be populated with memorable characters and encounters, easy to miss nooks and side passages. You want Liberty Island, not a handful of shacks in a desert.

Technical Information

For a game with so many systems, Weird West is surprisingly stable. It runs well, doesn't chug too hard, and I haven't encountered any major bugs or issues. On rare occasions, I wasn't able to knock out certain NPCs (that otherwise should've been susceptible to it), and a few times I was detected seemingly through a wall. But a reload sorted those out.

Speaking of reloads. The game has several rotating autosave slots, quick saves, and manual saves. The caveat there is that reloading the game world can lead to some unexpected consequences like enemies suddenly being reshuffled on the map. But while annoying, I just treated that as an incentive to not get caught.

The game's visuals are neat for an isometric title, but once again it suffers from its choice of perspective. There's plenty of stuff in the world you can pick up or interact with, but looking at it from a distance, it's all too small. And as far as I'm aware, there isn't a button that highlights interactable objects.

The sound design is also quite good, even if the game's soundtrack isn't overly varied. And while we get plenty of voice-acted narration during the story sections, the rest of the game isn't voice-acted, allowing you to read things at your own pace.

One last thing to mention here is that when you launch the game for the first time, it just starts. You don't get a chance to tinker with the options menu and instead get the opening cutscene straight away. I really don't like it when games do this.

Conclusion

While Weird West can't hold a candle to the likes of Deus Ex, and it sure does have plenty of questionable design decisions, at the end of the day, the immersive sim market is not exactly oversaturated. And with that in mind, I did enjoy my time with the game. It may not be great, but it's still a perfectly decent way to spend 20-40 hours of your time.