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Thief
Thieves can fight with swords and slings and wear leather armor.

In combat a thief will 'back stab' if he attacks a target from exactly opposite the first character to attack the target. Back stabs have a better chance of hitting and do additional damage.

Thieves also have special skills for opening locks and removing traps.

High level thieves also have a chance of casting magic-user spells from scrolls.

The prime requisite for thieves is dexterity.


Weapons:
  • Thieves can use clubs, daggers, darts, slings, one-handed swords, and short bows

Armor:
  • Thieves can wear leather armor and elfin chain mail

Shields:
  • Thieves cannot use shields

Advancement Table:

Level Experience Hit Dice
1 0-1,250 1d6
2 1,251-2,500 2d6
3 2,501-5,000 3d6
4 5,001-10,000 4d6
5 10,001-20,000 5d6
6 20,001-42,500 6d6
7 42,501-70,000 7d6
8 70,001-110,000 8d6
9 110,001-160,000 9d6
10 160,001-220,000 10d6
11 220,001-440,000 10d6+2
12 440,001-660,000 10d6+4
13 660,001-880,000 10d6+6
14 880,001-1,100,000 10d6+8
15 1,100,001-1,320,000 10d6+10
16 1,320,001-1,540,000 10d6+12
17 1,540,001-1,760,000 10d6+14
18 1,760,001-1,980,000 10d6+16