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Paladin Spells - Second Level
Cure Moderate Wounds

Level: Clr 2, Pal 2

As cure light wounds, except cure moderate wounds cures 2d8 points damage +1 point per caster level (up to +10).


Delay Poison

Level: Clr 2, Pal 2, Rgr 2
Range: Touch
Duration: 1 hour/level
Target: One creature
Saving Throw: None
Spell Resistance: No

The affected creature becomes temprorarily immune to poison. Any poison that would affect her "waits around" until the spell ends and then takes effect. The spell works regardless of whether the poison is already in the character's system. It does not, however, cure any damage that poison may have already done.


Remove Paralysis

Level: Clr 2, Pal 2
Range: Close (25' + 5'/2 levels)
Duration: Instantaneous
Target: Up to four creatures, no two of which can be more than 30' apart
Saving Throw: None
Spell Resistance: No

The caster can free one or more creatures from the effects of any temporary paralyzation or from related magic, including a ghoul's touch, a hold spell, or slow. When the spell is cast on a creature, the paralyzation is negated.