Dungeons Interview

GameZone offers a short and not too informative interview with Realmforge Creative Director Christian Wolfertstetter about their upcoming title, Dungeons.
GameZone: Outside of the obvious name differences, what set's Dungeons apart from Dungeon Keeper?

Christian Wolfertstetter: In Dungeon we're focusing more on heroes than they did in DK. In DK they were more of a nuisance and sometimes a threat. In Dungeons, they are a threat but also the main resource in the game. Therefore many aspects of the game deal with heroes. For example your monsters don't have any needs or necessities, they simply stand beside a spawn point and wait for heroes to arrive. You can say that we somewhat turned the tables. Instead of keeping your creatures happy, you keep your heroes happy (although with a sinister ending for them in mind).