Fable III Interview

Australian website Good Gear Guide has whipped up a four-page Q&A with Lionhead Studios' Louise Murray, during which the Fable III producer tackles a variety of questions about the RPG-lite/adventure sequel. A sampling:
Fable 3's world looks a lot bigger than Fable 2's.

It is actually.

It must have been a challenge developing the game that is so much bigger than the previous one.

The team that developed Fable 3 was the same team that did Fable 2, so they are all veterans at making this game. They all love it and everyone went absolutely mad with all their ideas and what we do and how big it got.

We had to cut the game down a couple of months ago because it got so big it was unmanageable to finish it.

There was so much enthusiasm for it and so much talent and knowledge about how to make this particular game.

...

Do you think Fable fans will be intimidated by the dramatically different inventory and levelling systems?

No, I don't think so I hope not anyway because it is part of the story and we introduce it as that.

When you get to the Sanctuary, you, Jasper [Cleese] and Walter [your combat trainer] discover its powers and slowly Jasper slowly opens up all the rooms. So it's really introduced bit by bit. But it's all part of the drama.