Fable III Interview

The editors at AusGamers are offering up the results of an interview they did with Lionhead Studios' Louise Murray, which we can only presume occurred at this past weekend's Penny Arcade Expo. As you might have expected, Fable III is the topic of choice:
(you've got much more shades of grey this time around,) says Murray (it's not as clear, in Fable i and II you went through the game and ended up with horns or a big halo, whereas with this one, you do end up one way or the other, but not until the end of your reign, and it is a much more gradual process. Actually getting there you have to think more carefully about the decisions you are going to make, more shades of grey in the questions you will be asked.)

The timeline of the story has moved on as Murray describes; (Albion has moved on some sixty years in the future, industrialism has come to Albion. So we are looking at a kind of Charles Dickens feel to it, you have machinery now, so Albions have invented machinery, but there not that good at it, things go wrong quite a lot.)

Do you get to explore some of that area with the jobs in the game? (Yes,) says Murray ( We have still got jobs, don't know if we have anything in the machines, that is quite a good idea, maybe we should do one of those. But we have got Lute Hero [as you would expect, a simple medievilised Guitar Hero style mini game], pie making as well as the usual blacksmithing and so on.)