Guild Wars 2 Interview

Rock, Paper, Shotgun has returned from GamesCom with the results of a roundtable interview they were part of with Guild Wars 2 brand manager Chris Lye and designer Jeff Grubb. A bit of what to expect:
German Guy: How will the sidekick system which allows low level players to play with high level players work for rewards? What about if I am level 70 playing with my level 15 friend and I am sidekicking down? Is there a reward?

JG: So it's interesting to look at how dynamic events are rewarded. You don't get gear, you get things like gold, karma, and experience. You can never have too much of that stuff. But the real reward for sidekicking down is being able to play with someone you want to play with. If you are a social gamer then that's the thing. If you are all (I must maximise my XP per hour!) then well you are probably not going back to help your friends anyway.

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German Guy: Can I explore dungeons alone? Or with one friend?

CL: Yes you can. Well, you can go into them all by yourself, whether you can complete them is another thing. Dynamic events in the world will scale up from four people participating, but our dungeons will need to be designed around know we have five people coming in from this direction and they are going to do that, and the order of the creatures. If you go in with a single character you are probably going to have a very difficult time, and that's because our dungeons are closer to our traditional instanced content where you go in with a limited number of people and encounter the creatures that are there.