Two Worlds II Preview

GameZone is next up to the plate with a preview of Two Worlds II, during which they suggest that the RPG sequel just might "defy genre expectations" - whatever that means. A couple of paragraphs:
The most striking difference between the original and Two Worlds II is immediately apparent to anyone who has seen pre-release footage of the sequel's gameplay. The engine has been completely overhauled, and the game now looks like a properly modern release. Gone are the jagged edges, the chugging frame rate, and the unappealing character models, replaced by lavish visuals powered by an all new engine dubbed (appropriately) Grace. Grace is the sophisticated product of a design team that's double the size of the one responsible for the original game, and the upgrade is immediately apparent; improved lighting, convincing weather effects, realistic physics. Two Worlds II looks less like a sequel and more like a brand new IP.

Though the fresh coat of paint is striking, the improvements aren't merely aesthetic. Two Worlds II also promises a deep crafting system by which basic ingredients and artifacts can transformed into powerful weapons and armor. Reality Pump promises that every item in the game can be broken down into components, which can then be fashioned into new gear or added to existing gear to upgrade it. In the grand tradition of Diablo and its army of clones, some equipment will be slotted for jewels that add magic or elemental properties.