Two Worlds II Interview

TopWare Interactive's Jake DiGennaro took some time out of his day to chat with the Universal Gaming Database about the writing, character progression system, graphical enhancements, and other general improvements we'll be seeing in Two Worlds II later this year.
UGDB: Can you share with us some stats around the development of Two Worlds II for example, from how long has the game been in production; how many different weapons and items are there in the Two Worlds II; how many quests were in the original game in comparison to Two Worlds II; how big is the world compared to the first game; how much time we'll need to complete the game following only the main storyline and how much time we'll need to finish it doing all side quests?

Jake DiGennaro: The game has been in production is some form or another for roughly 3 years now, there are well over 100 different weapons alone to collect or break down, we've bolstered the number of side-quests pretty significantly and added much more depth to them opposed to mostly kill/collect quests, the game world is about 60 square kilometers in total which is roughly 30% bigger than the original, and the game will take approximately 25 hours to complete from point A to B, with another 20 hours or so of side questing, plus all the multiplayer content including a co-op campaign, PvP, and "Village Mode".