Dragon Age II Preview

The editors at GamePro managed to score some time with BioWare's Dragon Age sequel at GamesCom, and have since proceeded to tell us what we need to know about it.
'¢ The combat in Dragon Age 2 looks to cater to the visceral combat lusted by the action-loving gamers currently buying up shooters and slaughter-fests on consoles, while still keeping true to the slow-paced strategy that drives many of the PC's top titles. During combat, you can take on real-time approach, hacking at enemies. Silverman said Bioware's refined the combat so that (any button will do something awesome.) If you're more about real role-playing, you can pause the game and plan out your attacks more diligently. The strategic command wheel is still around, but pausing the battle allows you to take stock of the entire battlefield, setting up attacks for enemies who may currently be out of close range.

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'¢ Moral choices have been refined in that visual icons of your character's dialog choices (like showing an olive branch for peaceful replies) will create less confusion for the context of a reply, while consistency in your character's tone will be reflected in battle cries and non-option speech. I don't believe I've ever heard a sarcastic battle cry before, but if you're glib enough during normal conversation, it'll start to come out elsewhere.