Hunted: The Demon's Forge Previews and Video Interview

When you're finished watching GameSpot's video interview with inXile game director Maxx Kaufman about Hunted: The Demon's Forge, you can check out two more E3 previews of the game at Spawn Kill:
My favorite thing about Hunted: The Demon's Forge is that. it's, well, actually a co-op action RPG game. The game is designed for you and your partner to truly work together in ways other than we are used to expecting like turning a crank so the other can go under a now-open door. No, no, no, it's much more than that. There are definitely a metric ton of puzzles to look forward to working together on that cater to their specific strengths and weaknesses at times, but what I had a lot of fun with was the buffs and skills that make working together worthwhile. For example, in my play time during the heat of battle Caddoc used a skill that made my arrows into ice arrows, which then gave me the ability to freeze the army of enemies going after him which then enabled him to absolutely massacre and shield bash the skulls in of our hapless frozen foes. Caddoc also had a skill which was used to levitate surrounding enemies in a pinch, which gave me the chance to take out the garbage by pretty much air-sniping the enemies out of our way.

Also along the same path of convenient co-op action in Hunted is that if your partner ever goes down in a fray, you don't have to trudge along and hold their hand or er, pat their back to get them back on their toes. Come on, this is a fantasy game! To revive your partner you will be able to toss a magic vial their way to get them back into action as soon as possible.

And GameZone:
Though players will likely choose favorites due to the differences between the characters, InXile has made it possible to switch between them without much hassle. At certain areas, players can simply switch characters before continuing with the story, which should add some variety and replay value. It will also make solo play more interesting, allowing those who wish to go it alone the ability to choose which character they'd like to use for any given scenario.

Beyond shooting, slashing, and using environmental objects to do battle, both characters have an unlockable assortment of spells and abilities. Instead of leveling up E'lara and Caddoc separately, the player actually gains the levels, meaning that switching between them should never be a problem. It might take a few minutes to get used to whatever spells are unlocked after switching, but it sure beats the hell out of needing to grind the characters individually.