Deus Ex: Human Revolution Previews

We just about made it three days without any E3 impressions of Eidos Montreal's Deus Ex: Human Revolution, but the following trio of articles put a stop to that nonsense.

GamerNode:
Graphically, the game is just gorgeous. Every character model, every building, and every area is brilliant with detail and (a stray from the norm) color. As you can see from the picture above, there are the usual shades of brown and grey that some games suffer from, but city lights are able to add vibrance to a very dark underworld, making the world seem very Blade Runner-esque. During conversations, the characters will move very realistically, from mouth movements during speech to mannerisms while talking. Everything about the game's visuals is masterfully done, and Edios Montreal is certainly making sure every detail is taken care of.

GameFocus:
The camera smoothly slides into third person just moments later as Jensen puts his back to a wall in a forbidden back hallway of the club. A guard turns his back on Jensen's hiding spot long enough for the player to sneak up behind him. The camera slides into third person again as a Jensen's cybernetic arm reaches out and taps him on the shoulder. Before the guard can finish turning around, Jensen's other metal arm cracks into the guard's skull. Now is a good time to say that Eidos told me that for the sake of the demo, the heads up display has been deactivated and that health and energy - presumably the energy sources for takedowns like this - are unlimited.

And Original Gamer:
Up first we saw the social aspect of the gameplay. As Adam makes his way through parts of the game, he'll have to speak with certain people. Depending on what dialogue options you pick will vary the response from the NPC as expected with a game like this. The difference lies with the multiple options you have to go along with the dialogue trees. In the example given, the choices were not correct thus the NPC did not give Adam the info he needed. So instead he had to walk around and overhear conversations about a lost device that held the key code for a door that lets Adam get the same info via a different route. That tradition of the multiple choices available to you that Deus Ex started is still here in this newest game.