Guild Wars 2 Interviews and Screenshots

A couple of new interviews about ArenaNet's forthcoming Guild Wars sequel have made their way to the web, and they both focus on the game's "Dynamic Event System". We kick things off at IGN with lead content designer Colin Johanson:
ArenaNet's plan is to make questing a much more natural process, where simply by being in a certain area at a certain time, you could get swept up into a siege, or find yourself delivering supplies for a celebration, or perhaps trying to slow or even halt the advance of an enemy invasion force. "You're going to have guys running up to you, shouting in spoken text "Help! Help! Our town's under attack, please help us!" and if you look off in the distance you'll see fire coming off the top and smoke billowing up from it, and rocks flying from catapults," Johanson says. "You'll see the events happening in the world. You'll hear about it from the characters involved so you don't actually need to read about it."

The premise sounds too good to be true, so naturally we had our concerns. For example, what would happen if a player wanted to participate in an event, but had to log off before he could truly get involved? Is there some way he could replay it the way one might replay a quest in a more traditional game? Nope. According to Colin Johanson, "If you need to log off during an event, when you come back you're going to be in a game world that is completely different, and you're going to get to experience completely different events that are just as cool, but just in very different ways. The idea is that you always have something exciting waiting around the corner."

And then Eurogamer shares their own conversation with Colin, which covers a bit more ground:
Eurogamer: Are dynamic events the endgame raids of Guild Wars 2?

Colin Johanson: There will be endgame content where you can play in maps filled with dynamic events. There will be endgame content that we're calling dungeons, and many of these are high-level raids. And we're not ready to talk about those yet either, but they're a large part of our end-game content. PVP is a huge part of it.

Every big city in the game will be filled with all sorts of mini-games that you can play. Those provide a lot of repeatable end-game content. Players can compete in bar brawls and shooting galleries and perpetual snowball fights, and all sorts of fun mini-games like that.

Both sites are featuring some new imagery from the game, so be sure to check out their galleries, as well.